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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri May 21, 2010 5:58 pm
by adrencg
Thanks Face, I'll try that.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri May 21, 2010 6:06 pm
by face
adrencg wrote:Thanks Face, I'll try that.
Ok

Maybe have seen a bug. I send the path and filename to the Softimage buildin obj-exporter.
This things i send, have no "" at the begin and the end.
Maybe, when your project folder has spaces, the obj-exporter send the generated obj not in the project folder, but in the nirvana.
Will test it...
face
Edit:
No, thats not the error.
The build in obj-exporter use spaces in the filename.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri May 21, 2010 6:22 pm
by face
I have seen a other issue with clusters.
You have a mesh, this mesh has a material. This material will export.
Have the mesh clusters for every polygon, the materials from the clusters will export too.
You have also a unused material in the obj-file.
eg.
Mesh = material 1 = used by 0 Polygons
Cluster 1 = material 2 = used by 10 Polygons
Cluster 2 = material 3 = used by 2 Polygons
Exported obj-file has:
material 1, material 2, material 3.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 6:02 am
by mlody47
face wrote:Here is a video how you can animate the focal depth with ICE.
[vimeo]http://www.vimeo.com/11891062[/vimeo]
Face You are one smart m******r
dof with ice - interactive with exporter !!!!!!!! INSANE idea

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 10:40 am
by face
Thanks,
it´s a little simpler as expressions

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 11:46 am
by face
I have started to implement my own obj-exporter.
The geometry works yet, now the uv´s are in work...
Quads or Ngons are ever triangulated.
Also you must not manualy triangulate.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 12:58 pm
by Amplitude
Cooooool
regarding the interactive Dof, it's very easy to setup via expressions too. (for people like me without ICE

)
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 1:05 pm
by face
Amplitude wrote:Cooooool
regarding the interactive Dof, it's very easy to setup via expressions too. (for people like me without ICE

)
Nice, can be faster to make

I think about other trick now...
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 4:54 pm
by mlody47
face wrote:Thanks,
it´s a little simpler as expressions

First I would think of is expressions but this waaaay better

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat May 22, 2010 4:56 pm
by mlody47
I love this topic
Great that You making obj exporter . will You share it ??

XSI's one - suck