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Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Mon May 30, 2022 9:42 pm
by thanulee
Oh nice,

I am using new version, just installed an old one to show you the functionality. Thanks

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Tue May 31, 2022 5:52 pm
by thanulee
Hello,

I found something more I think. Cloning vdbs is not possible, it renders empty. Could you please check?

Thanks

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Tue May 31, 2022 6:01 pm
by aoktar
thanulee wrote:Hello,

I found something more I think. Cloning vdbs is not possible, it renders empty. Could you please check?

Thanks
Could you please try normal instances? It will not work with anything else.

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Tue May 31, 2022 7:22 pm
by thanulee
Oh yes I know, normal instances do not work here is what I meant to say.

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Tue May 31, 2022 8:24 pm
by aoktar
thanulee wrote:Oh yes I know, normal instances do not work here is what I meant to say.
It's working here, scene please

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Tue May 31, 2022 9:34 pm
by thanulee
Its working my bad, ignore my comment please. Cloner was taking over the 100 scale I had. It was turning it to 1 and object was too small :) thanks!

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Wed Jun 01, 2022 4:25 pm
by Kalua
This .gif shows a behavior I get from Octane rather often (2, 3 times per day). Didn't start with this build, maybe it even started on 2020, can't recall exactly.
I didn't post it before because I couldn't recreate it every time. With this file I can reproduce it more easily. It may happen with, small, simple or complex, huge files/scenes.
First liveview session works ok. Second or third,... may result in C4D freezing or result in Windows telling me C4D must close due to some error. This is probably the most annoying bug I get from this software since 2020/2021.
Regards,

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Wed Jun 01, 2022 8:38 pm
by aoktar
Kalua wrote:This .gif shows a behavior I get from Octane rather often (2, 3 times per day). Didn't start with this build, maybe it even started on 2020, can't recall exactly.
I didn't post it before because I couldn't recreate it every time. With this file I can reproduce it more easily. It may happen with, small, simple or complex, huge files/scenes.
First liveview session works ok. Second or third,... may result in C4D freezing or result in Windows telling me C4D must close due to some error. This is probably the most annoying bug I get from this software since 2020/2021.
Regards,
Several reasons may cause this.
Driver issues, unsufficient RAM/VRAM, cached textures, multi-threaded material creation, using some C4D shaders(layer/etc...). Also delete oct.dat in prefs folder and delete texture caches.
You have to find the reason by deleting some parts until crashes gone and report it.

Re: Cinema4D version 2021.1.5-(R3) (Stable 2021) 02.06.2022

Posted: Wed Jun 01, 2022 9:19 pm
by aoktar
UPDATE: R3 build is ready with some minor fixes

Re: Cinema4D version 2021.1.5-(R2) (Stable 2021) 19.05.2022

Posted: Thu Jun 02, 2022 12:25 am
by Kalua
aoktar wrote:
Kalua wrote:This .gif shows a behavior I get from Octane rather often (2, 3 times per day). Didn't start with this build, maybe it even started on 2020, can't recall exactly.
I didn't post it before because I couldn't recreate it every time. With this file I can reproduce it more easily. It may happen with, small, simple or complex, huge files/scenes.
First liveview session works ok. Second or third,... may result in C4D freezing or result in Windows telling me C4D must close due to some error. This is probably the most annoying bug I get from this software since 2020/2021.
Regards,
Several reasons may cause this.
Driver issues, unsufficient RAM/VRAM, cached textures, multi-threaded material creation, using some C4D shaders(layer/etc...). Also delete oct.dat in prefs folder and delete texture caches.
You have to find the reason by deleting some parts until crashes gone and report it.
Thanks!
I will check.