aoktar wrote:cannon126 wrote:I get a shadow pass in my renders when no shadow pass is selected...no matter what I do. It is also just black, and doesn't actually contain information.
Also, the node editor is unstable. So many crashes during any operation.
Anyone else share these problems?
Please give a solid information rather than asking experiences of others, thanks!
Ok. I get a black shadow pass no matter how I setup my render. Any thoughts? I can actually set a shadow pass in multipasses, and still get the black shadow pass. "Pass [shadow] not found..." This always displays in the console at the end of a frame:
"copyRenderImageToVPBuffer pitch=30720 mType:2 id:23
pass [Shadow] not found...
Displaying passes in tm=175.802
Passes saved in:2.296sec.
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=22
Export materials time= 16599.561 ms
*** Calculating motion blur on frame:63
*** Calculating motion blur on frame:63.85
*** Calculating motion blur on frame:64
TIMES=63 63.85 64 motionCnt=38708/40000 MT:0 Time=19940.724 ms.
Collect objects time= 21044.197 ms
Mesh creation time = 4695.578 ms.
Api update time: 0.325 ms.
VRAM used/free/max:11.235Gb/8.618Gb/24Gb Out-of-core used:0Kb RAM used:38.018Gb total:127.917Gb OpenGL free/total:0/0"
I do not have "shadow" selected in Render Passes. I will get a black shadow image. Not even as a part of my exr, but a black extra frame called shadow for every frame.
Any help would be appreciated.
Windows 10
RTX 3090
R23