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				Re: OctaneRender for Carrara 4.01.01.05[Stable and Test]
				Posted: Sat Jan 05, 2019 2:32 am
				by Sighman
				try pressing the 'play' button.
also check your preferences to see if auto start render is checked
			 
			
					
				Re: OctaneRender for Carrara 4.01.01.05[Stable and Test]
				Posted: Sat Jan 05, 2019 6:20 pm
				by protovu
				Thanks. 
The "Resume Render" button did it.
And I see the preferences now.
			 
			
					
				Re: OctaneRender for Carrara 4.01.01.05[Stable and Test]
				Posted: Sat Jan 12, 2019 12:28 am
				by protovu
				Whooopdeeedoo! 
Particle emitter is working now. Did I miss the announcement?
Thanks, Simon!
			 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Sun Jan 27, 2019 8:41 pm
				by Sighman
				A new update for the plugin has been posed at the top of this thread. (4.02.00.06)
A have also made a new DEMO build: 
Octane Render for Carrara DEMO 4.02 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Mon Feb 11, 2019 9:04 pm
				by protovu
				Hi Simon,
Are we supposed to have access to Brigade through our Carrara Octane?
from the Brigade page...."...and will be rolled into all Octane 4 integrations...."
protovu
Licensed Customer
Licensed Customer
 
Posts: 277
			 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Mon Feb 11, 2019 9:09 pm
				by tschwenke
				Heho 
 
Brigade is already incorporated into Octane. You don't see it... you just feel it (= faster update).
Best wishes,
Thomas
 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Mon Feb 11, 2019 10:15 pm
				by protovu
				Hi Thomas,
Hi Thomas,
Actually, I think that Brigade is supposed to have its own selectivity, as we see with Eevee.
The Brigade page indicates as much, I think.
https://home.otoy.com/render/brigade/
See if you agree.
 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Mon Feb 11, 2019 10:28 pm
				by tschwenke
				Brigade Engine Integration
OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into Octane 4, making heavy scene loading and interactivity up to 10x-100x faster.
Brigade gives artists instant game engine-like feedback in the Octane viewport when moving or deforming heavy meshes or scenes with millions of triangles.
Have a look: 
viewtopic.php?f=36&t=69702 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Mon Feb 11, 2019 11:07 pm
				by protovu
				Ok, thanks.
Eevee is really a separate renderer, for both preview and output.
I am glad about Brigade, and look forward to its continued evolution.
			 
			
					
				Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
				Posted: Wed Feb 27, 2019 10:51 am
				by thedogsbollex
				Hi  Sighman,
                     Octane  plugin   worked  fine  in  Windows  7  Pro , but  recently  I  installed  a  new  installation  of  Windows  10  PRO.
PROBLEM:  plugin  in  loads  fine  in  Carrara  but  it  will  not  compile  any  meshes. Both  my  graphic  cards  are  seen  in  the  plugin  and
I've  tried  with  different  scenes.
SPECS:
Windows  10  PRO  version  1809  64bit
Octane  render  4.2.0.6
Octane  Carrara  plugin  4.02
32 gb  ram
Cpu  AMD  FX  8350
Graphics  cards  GTX   TITAN   X  12  gb      GTX  7800  6  gb
Carrara  8.5
As  you  can  see  my  computer  is  adequate  and  it  compiled  fast  in  Windows  7  PRO.
Could   you  please  help  me  with  this  problem. The  computer  works  fine  with  all  my  other  programs  and  its
been  scanned  for  viruses  and  everything  is  up  to  date.
cheers
 Bill