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Re: OctaneRender for Carrara 4.01.01.05[Stable and Test]
Posted: Sat Jan 05, 2019 2:32 am
by Sighman
try pressing the 'play' button.
also check your preferences to see if auto start render is checked
Re: OctaneRender for Carrara 4.01.01.05[Stable and Test]
Posted: Sat Jan 05, 2019 6:20 pm
by protovu
Thanks.
The "Resume Render" button did it.
And I see the preferences now.
Re: OctaneRender for Carrara 4.01.01.05[Stable and Test]
Posted: Sat Jan 12, 2019 12:28 am
by protovu
Whooopdeeedoo!
Particle emitter is working now. Did I miss the announcement?
Thanks, Simon!
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Sun Jan 27, 2019 8:41 pm
by Sighman
A new update for the plugin has been posed at the top of this thread. (4.02.00.06)
A have also made a new DEMO build:
Octane Render for Carrara DEMO 4.02
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Mon Feb 11, 2019 9:04 pm
by protovu
Hi Simon,
Are we supposed to have access to Brigade through our Carrara Octane?
from the Brigade page...."...and will be rolled into all Octane 4 integrations...."
protovu
Licensed Customer
Licensed Customer
Posts: 277
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Mon Feb 11, 2019 9:09 pm
by tschwenke
Heho
Brigade is already incorporated into Octane. You don't see it... you just feel it (= faster update).
Best wishes,
Thomas
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Mon Feb 11, 2019 10:15 pm
by protovu
Hi Thomas,
Hi Thomas,
Actually, I think that Brigade is supposed to have its own selectivity, as we see with Eevee.
The Brigade page indicates as much, I think.
https://home.otoy.com/render/brigade/
See if you agree.
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Mon Feb 11, 2019 10:28 pm
by tschwenke
Brigade Engine Integration
OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into Octane 4, making heavy scene loading and interactivity up to 10x-100x faster.
Brigade gives artists instant game engine-like feedback in the Octane viewport when moving or deforming heavy meshes or scenes with millions of triangles.
Have a look:
viewtopic.php?f=36&t=69702
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Mon Feb 11, 2019 11:07 pm
by protovu
Ok, thanks.
Eevee is really a separate renderer, for both preview and output.
I am glad about Brigade, and look forward to its continued evolution.
Re: OctaneRender for Carrara 4.02.00.06[Stable and Test]
Posted: Wed Feb 27, 2019 10:51 am
by thedogsbollex
Hi Sighman,
Octane plugin worked fine in Windows 7 Pro , but recently I installed a new installation of Windows 10 PRO.
PROBLEM: plugin in loads fine in Carrara but it will not compile any meshes. Both my graphic cards are seen in the plugin and
I've tried with different scenes.
SPECS:
Windows 10 PRO version 1809 64bit
Octane render 4.2.0.6
Octane Carrara plugin 4.02
32 gb ram
Cpu AMD FX 8350
Graphics cards GTX TITAN X 12 gb GTX 7800 6 gb
Carrara 8.5
As you can see my computer is adequate and it compiled fast in Windows 7 PRO.
Could you please help me with this problem. The computer works fine with all my other programs and its
been scanned for viruses and everything is up to date.
cheers
Bill