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Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Thu May 14, 2015 11:45 pm
by aoktar
sadece wrote: Right. sub-folders under Tex folder are not recognized by Rq. i posted this issue a few months ago (so not only with current version) but Ahmet didnt notice and missed it i guess.
Could you please some one try this? I have removed octane paths and we are using now C4D's texture paths. I suppose that this will solve the render queue problems.

http://render.otoy.com/customerdownload ... t1-win.rar

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 6:15 am
by sadece
Thanks Ahmet. i've tested just now with r16 and confirm it's working.

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 1:16 pm
by nfms
Hi Aoktar,

I see you fixed that weird multishader crash I was having with the new release. I'm curious what caused it. Was it an easy fix for you ?

... and keep up the good work! Development goes so fast, great to see you are acing it ;)

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 5:43 pm
by xrex
aoktar wrote:
xrex wrote:Thx for update!
Tell me please...
Why every new version of Octane use much more GPU-memory?
i don't aware this. how do you compare it?
Sorry.. It was some strange bug. I don't understand what was it.
In 2.22.2 one of my scene used 2gb GPU-memory.
I've installed 2.23.2 .. and same scene became 2.2 gb..
But after several restarts of Cinema 4d this scene magically fixed... Miracle happens..

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 6:41 pm
by aoktar
nfms wrote:Hi Aoktar,

I see you fixed that weird multishader crash I was having with the new release. I'm curious what caused it. Was it an easy fix for you ?

... and keep up the good work! Development goes so fast, great to see you are acing it ;)
yes, that was a zero division crash. Thanks, i'll improve more...

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 9:07 pm
by lucioing
aoktar wrote:
sadece wrote: Right. sub-folders under Tex folder are not recognized by Rq. i posted this issue a few months ago (so not only with current version) but Ahmet didnt notice and missed it i guess.
Could you please some one try this? I have removed octane paths and we are using now C4D's texture paths. I suppose that this will solve the render queue problems.

http://render.otoy.com/customerdownload ... t1-win.rar
Hi Ahmet!
What about MacOS version?

L.

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 9:37 pm
by aoktar
lucioing wrote:
aoktar wrote:
sadece wrote: Right. sub-folders under Tex folder are not recognized by Rq. i posted this issue a few months ago (so not only with current version) but Ahmet didnt notice and missed it i guess.
Could you please some one try this? I have removed octane paths and we are using now C4D's texture paths. I suppose that this will solve the render queue problems.

http://render.otoy.com/customerdownload ... t1-win.rar
Hi Ahmet!
What about MacOS version?

L.
I'm preparing a texture manager and thinking to rush next release with this manager. But i can make a immediate release on monday if you need this.

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 10:11 pm
by lucioing
aoktar wrote:
I'm preparing a texture manager and thinking to rush next release with this manager. But i can make a immediate release on monday if you need this.
You are so kind, as always...
But, please, keep your time... I've be honest and at the moment, it isn't a priority. If are ready to improve that on Mac version, ok, but anyway, I can wait for next release.
Thank you so much, Ahmet!

L.

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 10:20 pm
by momade
working on a metaverse project i was searching for the option to render a single cube map square.
in stand alone version they talk about a little quick fix
Added single face cube map projections, allowing you to render only one face of the cube, which will become useful for animation overlays in stereo panorama renderings.
. is this also available in the c4d plugin?

br.
mo

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Posted: Fri May 15, 2015 10:23 pm
by aoktar
momade wrote:working on a metaverse project i was searching for the option to render a single cube map square.
in stand alone version they talk about a little quick fix
Added single face cube map projections, allowing you to render only one face of the cube, which will become useful for animation overlays in stereo panorama renderings.
. is this also available in the c4d plugin?

br.
mo
Not yet. I can't follow some updates very quickly. Still have lot of todo. But you can call "edit in standalone" and change camera parameters.