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Re: Version 2.21.1
Posted: Sat Feb 14, 2015 12:13 am
by aoktar
everything wrote:hello!
I've noticed that every time you open c4d and work, then close it and open it again the vram doesn't empty so every time there is less available.
The only way to "empty" it is rebooting the system.
thanks for the great work!
Octane should not fill this. How much vram is mentioned here? We consume a little amount for material previews/opengl textures. When you send a scene they will be cleaned. Also reset button will clear vram for Octane allocations.
Re: Version 2.21.1
Posted: Sat Feb 14, 2015 1:21 am
by miohn
sorry, I cannot find it anymore!
I want a simple white color in the background.
How does the background object work please?
thanks
Mike
Re: Version 2.21.1
Posted: Sat Feb 14, 2015 7:19 am
by djart
miohn wrote:sorry, I cannot find it anymore!
I want a simple white color in the background.
How does the background object work please?
thanks
Mike
One way is, take the c4d background object and put a "c4d shader" with an small white image in color channel...
...other ways i dont know?
Re: Version 2.21.1
Posted: Sat Feb 14, 2015 7:58 am
by sadece
There is gpu monitoring issue here on Windows. After finishing render the values are not refreshing unless minimaze&maximaze the LV or C4D window.
Re: Version 2.21.1
Posted: Sat Feb 14, 2015 3:20 pm
by atome451
djart wrote:miohn wrote:sorry, I cannot find it anymore!
I want a simple white color in the background.
How does the background object work please?
thanks
Mike
One way is, take the c4d background object and put a "c4d shader" with an small white image in color channel...
...other ways i dont know?
It will work too with a color layer (not by modifying the main color) in the color tab of the C4D material.
Re: Version 2.21.1
Posted: Sat Feb 14, 2015 9:22 pm
by centropolis
Hello,
You can reduce the font size in the render stats?
Too big ... Maybe.
Thks
centropolis
Re: Version 2.21.1
Posted: Sun Feb 15, 2015 12:43 am
by aoktar
centropolis wrote:Hello,
You can reduce the font size in the render stats?
Too big ... Maybe.
Thks
centropolis
2.21? I thought that's better now on all setups. Can you show me? What's your font and size?
Re: Version 2.21.1
Posted: Sun Feb 15, 2015 9:44 am
by martincarlson
I tend to agree on the font size.
Re: Version 2.21.1 : Out of core
Posted: Mon Feb 16, 2015 1:56 pm
by Kerem
Guys i don't get the out of core rendering behaviours. Any more info on how we should utulize it? Because vram has no change even though i commission 20gb of ram from cpu with 1024/512 ram head from gpu? no space here. Still the same. ı did my tests.
Re: Version 2.21.1 : Out of core
Posted: Mon Feb 16, 2015 2:28 pm
by aoktar
Kerem wrote:Guys i don't get the out of core rendering behaviours. Any more info on how we should utulize it? Because vram has no change even though i commission 20gb of ram from cpu with 1024/512 ram head from gpu? no space here. Still the same. ı did my tests.
are your textures big enough to don't fit to vram? If so first, make a test to get a cuda error to see it cannot be rendered. Then go settings->out-of-core. Enable and adjust some ram amount and try again. I haven't tryed this feature yet because i couldn't find a scene that cannot fit to ram.
Also be aware of out-of-core will be slower than in core rendering.