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Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 8:28 am
by ello
today i upgraded to 2.x displacement doesn't seem to work. i can't attach a shader to that channel

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 10:59 am
by Ron
Hi Ahmed,

just to let you know - experienced a wrong behavior in NG:

If copied a Mix-Material via CTRL-Drag and changed settings in the new mat via NG the source mat gets overwritten and vice versa.

Regards - Ron

Edit: It is displaying all materials (mix + mat_1 + mat_2) in NG but actually only copying the mix-mat which is still referencing the original mat 1+2.
That's why it gets overwritten.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 1:58 pm
by aoktar
ello wrote:today i upgraded to 2.x displacement doesn't seem to work. i can't attach a shader to that channel
You should create a "Displacement" node and put any texture in their slot. But displacement will work only image based textures.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 2:21 pm
by aoktar
Ron wrote:Hi Ahmed,

just to let you know - experienced a wrong behavior in NG:

If copied a Mix-Material via CTRL-Drag and changed settings in the new mat via NG the source mat gets overwritten and vice versa.

Regards - Ron

Edit: It is displaying all materials (mix + mat_1 + mat_2) in NG but actually only copying the mix-mat which is still referencing the original mat 1+2.
That's why it gets overwritten.
we should live with this. C4D does not support material linking

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 3:18 pm
by ASyme1
No Displacement.zip
(70.38 KiB) Downloaded 205 times
Hi Ahmet-

Attached is a super stripped scene with a material I cannot use displacement with. Take a look.

Thanks
alec

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 3:30 pm
by ASyme1
aoktar wrote:
ASyme1 wrote:Hi Ahmet-

Really liking this new version. Very sweet. Couple things. The displacement doesn't seem to be working and the object tag doesn't work either. Can you check these? I'm using these a lot.

Thanks!
alec
Can you give me a sample? I have checked that's working. Anyone else?
I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 3:39 pm
by aoktar
ASyme1 wrote: I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Description is on image. regarding the objectag, what kind of object is that?

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 5:13 pm
by Alexzander403
Hi, version 2.10 is awesome.
Multipass is good but it can be improved.
Created chekbox in render options (where you choose to use multipass) so that each multipass could save files in separate folders.Folders should have names of multipasses.

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 7:43 pm
by ASyme1
aoktar wrote:
ASyme1 wrote: I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Description is on image. regarding the objectag, what kind of object is that?

Naturally I tried loading an image. I get nothing. I can't load an image texture or just load an image. It just doesn't work.

alec

Re: Version 2.10.0 - TEST1 - fixed (01.10.14)

Posted: Wed Oct 01, 2014 7:53 pm
by aoktar
ASyme1 wrote:
aoktar wrote:
ASyme1 wrote: I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Description is on image. regarding the objectag, what kind of object is that?

Naturally I tried loading an image. I get nothing. I can't load an image texture or just load an image. It just doesn't work.

alec
couldn't describe well in image? Create a "Displacement" node. Then create a image in this node