Re: OctaneRender® for 3ds max® v1.31[Test]
Posted: Sat Mar 01, 2014 1:22 am
directlight and diffuse, AO 4, two octane lights, one front another behind camera, the background is a simple image, 1000 maxsamples
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What is your specular depth?merid888 wrote:directlight and diffuse, AO 4, two octane lights, one front another behind camera, the background is a simple image, 1000 maxsamples
Please check the texture statistic. Every ies texture takes one gray scale 16bit texture.gabrielefx wrote:Hi Karba,
Octane has a serious issue or limitation!
Can't render a scene with many different ies. I think that Octane can't handle too many photometric datas.
I created a scene with about 20 different ies photometric lights and instanced them. In the scene I have about 500 or more lights.
Unfortunately I can't render all of them because some photometric light distributions disappear and they are rendered as spherical lights.
I think you can explain this issue. Gpu limitation?
regards
(I'm using the 1.18 because is faster and the latest release does't convert all textures, ies, hdrs, etc.)
Try to increase glossy depth to 8 or moremerid888 wrote:specular depth is 8,glossydepth is 4, aodist 4 and diffusedepth 4
Hi Karba,Karba wrote:Please check the texture statistic. Every ies texture takes one gray scale 16bit texture.gabrielefx wrote:Hi Karba,
Octane has a serious issue or limitation!
Can't render a scene with many different ies. I think that Octane can't handle too many photometric datas.
I created a scene with about 20 different ies photometric lights and instanced them. In the scene I have about 500 or more lights.
Unfortunately I can't render all of them because some photometric light distributions disappear and they are rendered as spherical lights.
I think you can explain this issue. Gpu limitation?
regards
(I'm using the 1.18 because is faster and the latest release does't convert all textures, ies, hdrs, etc.)
Did you check the texture statistic? What does it show?gabrielefx wrote:Hi Karba,Karba wrote: Please check the texture statistic. Every ies texture takes one gray scale 16bit texture.
are you joking????
Can I use only 10 photometric is files with my Titans????
With iray I can use any number of ies photometric I want.
Please find a solution for this issue. Thank you.