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Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 30, 2013 1:30 am
by Juanlife
today I install octane 1.22a for max 2013 64bits, and appear my account is DEACTIVATED, pluggin try to conect but show this error all the time, some days ago i trying to install 1.22 stand alone version and show the same error ( i report that here:
http://render.otoy.com/forum/viewtopic. ... 87#p163787 ),both past versions works well, any ideas?? versions works well, any ideas??
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 30, 2013 5:28 am
by Dom74
try to look at your firewall.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 30, 2013 9:11 pm
by GDRS
Activation , and live materials , are not working also.
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 30, 2013 11:05 pm
by Karba
GDRS wrote:Activation , and live materials , are not working also.
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.
I will check live materials.
What is wrong with matte material?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Tue Dec 31, 2013 1:59 am
by Karba
draftart wrote:- after reopen file, (3ds Max 2011) all emission slots in diffuse material, became empty, and had to reload all textures again,
- all power in Black Body Emission reset to 100
- no chance to make simple UVW mapping when texture is in distribution slot (texture emission) sometimes work sometimes not
all checked few times
I will check emission issue.
distribution is used to set up directional map lighting only. Like ies.
It doesn't use any uv mapping.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Tue Dec 31, 2013 9:45 am
by bicket
oguzbir wrote:Can someone confirm if your IES lights are working or not?
I confirm IES lights are broken.

Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Wed Jan 01, 2014 1:24 pm
by Elvissuperstar007
Life BD does not work
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Wed Jan 01, 2014 4:30 pm
by GDRS
Karba wrote:GDRS wrote:Activation , and live materials , are not working also.
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.
I will check live materials.
What is wrong with matte material?
Yes , activation for the standalone , i forgot to mention it
Live db is not working for sure.
Matte material , and matte shadows we cant just get them to work , is there a specific way to do this?
Instructions anywhere?
Thanks Karba , you rock.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Thu Jan 02, 2014 12:45 am
by cfrank78
Ahm........i allready wrote on 18th of december, on the first site, 6th post, that live DB is not working. No one cared
Maybe you havent seen my post, possible. Hope you can fix it soon!
3 questions for future Karba:
1: Will 3ds plugin ever have offline materials, like c4d version has. (select, right click, make offline)
2: Is it possible to implement Camera Motion Blur in 3ds Plugin, like it is in c4d plugin!
3: will it be possible to connect / sync textures for diffuse/specular/bump/normal map? like ahmet showed in this video:
https://vimeo.com/82779935
He called it refshader and its a way to "sync" all textures for all channels, which is a huge timesaver!
happy new year everybody!
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Thu Jan 02, 2014 7:34 am
by HHbomb
Like camera map too !!!!!