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Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Mon Dec 30, 2013 1:30 am
by Juanlife
today I install octane 1.22a for max 2013 64bits, and appear my account is DEACTIVATED, pluggin try to conect but show this error all the time, some days ago i trying to install 1.22 stand alone version and show the same error ( i report that here: http://render.otoy.com/forum/viewtopic. ... 87#p163787 ),both past versions works well, any ideas?? versions works well, any ideas??

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Mon Dec 30, 2013 5:28 am
by Dom74
try to look at your firewall.

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Mon Dec 30, 2013 9:11 pm
by GDRS
Activation , and live materials , are not working also.

Same with matte material (or we do something wrong here).

For matte shadows , can someone describe how is it done?

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Mon Dec 30, 2013 11:05 pm
by Karba
GDRS wrote:Activation , and live materials , are not working also.

Same with matte material (or we do something wrong here).

For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.

I will check live materials.

What is wrong with matte material?

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Tue Dec 31, 2013 1:59 am
by Karba
draftart wrote:- after reopen file, (3ds Max 2011) all emission slots in diffuse material, became empty, and had to reload all textures again,

- all power in Black Body Emission reset to 100

- no chance to make simple UVW mapping when texture is in distribution slot (texture emission) sometimes work sometimes not

all checked few times
I will check emission issue.
distribution is used to set up directional map lighting only. Like ies.
It doesn't use any uv mapping.

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Tue Dec 31, 2013 9:45 am
by bicket
oguzbir wrote:Can someone confirm if your IES lights are working or not?
I confirm IES lights are broken. :(

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Wed Jan 01, 2014 1:24 pm
by Elvissuperstar007
Life BD does not work

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Wed Jan 01, 2014 4:30 pm
by GDRS
Karba wrote:
GDRS wrote:Activation , and live materials , are not working also.

Same with matte material (or we do something wrong here).

For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.

I will check live materials.

What is wrong with matte material?
Yes , activation for the standalone , i forgot to mention it

Live db is not working for sure.

Matte material , and matte shadows we cant just get them to work , is there a specific way to do this?
Instructions anywhere?

Thanks Karba , you rock.

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Thu Jan 02, 2014 12:45 am
by cfrank78
Ahm........i allready wrote on 18th of december, on the first site, 6th post, that live DB is not working. No one cared :-P

Maybe you havent seen my post, possible. Hope you can fix it soon!


3 questions for future Karba:

1: Will 3ds plugin ever have offline materials, like c4d version has. (select, right click, make offline)
2: Is it possible to implement Camera Motion Blur in 3ds Plugin, like it is in c4d plugin!
3: will it be possible to connect / sync textures for diffuse/specular/bump/normal map? like ahmet showed in this video:

https://vimeo.com/82779935

He called it refshader and its a way to "sync" all textures for all channels, which is a huge timesaver!

happy new year everybody!

Re: OctaneRender® for 3ds max® v1.22a[Test]

Posted: Thu Jan 02, 2014 7:34 am
by HHbomb
Like camera map too !!!!!