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Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 02, 2014 8:22 pm
by r-username
I had 2 questions both with the same mesh layout, camera following a path with 3d buildings on the sides (think a 3d version of google street view)
1. Looking through the blender/octane camera, I have a camera frame defined in the camera view but the output renders are the entire viewport, is there a way to render just the area defined by the camera frame and not the tinted area around the frame?
2. rendering animations, I noticed that most of the time is consumed transferring data to the render server, with a scene that only the camera moves, can i use the movable proxy or scatter feature?
thanks in advance
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Fri Jan 03, 2014 6:42 am
by aLeXXtoR
JimStar
In
this example: monster dimensions are 18.4m x 9.8m x 16m, camera distance is 18m.
r-username
Increasing default value of Ray epsilon by 4 (to 0.000004)
helps, thank you! Looks like
this option fixes anything... but the model and materials should be re-inspected. )
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Jan 05, 2014 4:06 pm
by r-username
Had another question for any of the blender plugin users.
Is backward compatibility with the standard blender program an issue?
So if i'm using blender 2.68 octane version and I pass the .blend file to someone that just has blender.org 2.68 are there issues outside of not having the octane materials and settings. but they can still open and use the file with cycles or blender render.
I guess the bigger question is do i need to make a copy for blender octane.
thanks in advance
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 09, 2014 7:14 pm
by enricocerica
Hi Jim,
It seems that as soon as you exceed the max amount of RGB textures (probably the same for float one), the server crashes
Am I the only one to meet this problem ?
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 09, 2014 8:03 pm
by JimStar
enricocerica wrote:Hi Jim,
It seems that as soon as you exceed the max amount of RGB textures (probably the same for float one), the server crashes

I will check it, thanks for report.
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sat Jan 18, 2014 12:40 pm
by garak
Hi,
in the daylight system in Octane i an set a time like: 14.021
When i use the Blender plugin i can only set 14.1 or 14.2 (which gives a step of 6 minutes per hour)
Is there a way of using smaller intervalls in the Blender Plugin like in Octane itself?
Regards
Bernd
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [OBSOLETE]
Posted: Wed Jan 22, 2014 3:13 am
by JimStar
Next version
HERE.
