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Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Fri Apr 12, 2013 8:14 pm
by rec
Hi Karba,
I am having problems with 1.12. Setting an object as movable proxy, and cloning or deleting an already existing proxy with the Octane viewport open crashes 3ds. Disabling autoupdate movable proxies in the render preferences doesn't make any difference on this matter. Nothing bad happens if the viewport is closed, though.
Could you please take a look at this?
Thanks a lot!

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Sat Apr 13, 2013 6:47 am
by acc24ex
are you going to release a max 2014 version update since it's out now?

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Sat Apr 13, 2013 7:53 am
by suvakas
acc24ex wrote:are you going to release a max 2014 version update since it's out now?
You don't need a new version. 2013 plugins will work in 2014 too.

Suv

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Sat Apr 13, 2013 2:14 pm
by acc24ex
thx - didn't even try assuming it wouldn't work - so I guess you tried - is it stable

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Sat Apr 13, 2013 6:49 pm
by gabrielefx
issue:

press pause
move the camera
release the pause...no update

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Sun Apr 14, 2013 9:48 pm
by gueoct
gabrielefx wrote: any plan to improve the color correction node?
I think that the controls you programmed are not legacy
I aspect controls like: hue, saturation, separate rgb values, brightness and contrast
Me too, i don´t really get what the actual "Color Correction" should be....

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Mon Apr 15, 2013 9:15 pm
by acc24ex
so anyone tried the new "Populate" in max 2014 - is it working with octane? Animation working?

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Tue Apr 16, 2013 7:57 am
by Sauger
acc24ex wrote:so anyone tried the new "Populate" in max 2014 - is it working with octane? Animation working?
Works realtime if set samples to low value :D

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Tue Apr 16, 2013 11:01 am
by JulioCayetano
Hi karba,

I think I have the same issue as "REC" reported, I´m working in a big project and I get Max crashes when cloning my movable proxies, as high poly chairs, lamps, tables, etc. I think that most of the times it crashes when I maximize a viewport or minimize it, but also when just moving an object or deleting it.
I´m using 3DsMax 2012 and 1.12. and I don´t remember having this issue when using 1.11.

Thank you very much.

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Tue Apr 16, 2013 3:49 pm
by cfrank78
Whenever i have a szene opened in Live Viewport and add a object as a movable proxy and hit refresh button, Max 2013 crases instantly. On both of my 2 machines. This does not happen with the same szene on 1.11c . I don´t know if that has been reported before, if so i am sorry!

Does anyone else have this problem too? I would be interrested if thats only my (plugin) problem or octane only, but as i said, 1.11c works with the same szene without problems.

Kind regards Chris!