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Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 13, 2013 2:12 pm
by orion_uk
@UruMike & t_3..
Regarding scenes not being able to be re-opened after crashes, leading you to have to re build from scratch..
I have found that when Daz crashes (only to get a message about not being able to re-open it), Try opening the scene in Daz Studio 32 bit (re save the scene) and then open it in DS 64 bit.. Cant guarantee it will work for you UruMike but it works for me
EDIT: It does seem like I loose some of my Octane mats/textures & env light settings during this process and have to re-apply them though

Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 13, 2013 2:29 pm
by t_3
orion_uk wrote:I have found that when Daz crashes (only to get a message about not being able to re-open it), Try opening the scene in Daz Studio 32 bit (re save the scene) and then open it in DS 64 bit.. Cant guarantee it will work for you UruMike but it works for me

i read it, but i can't believe it

i mean, good if this helps, but the reasons why this could help at all would be very, um, weird. in fact it would mean that there is a memory allocation problem somewhere, since the main difference between 32 and 64 bit applications is the address range... will write you a pm during my next break...
Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 13, 2013 2:57 pm
by orion_uk
NP t-3
Could have just been a fluke/coincidence (but twice!, with the same result of opening a file in 32 bit that wont open in 64 bit, then re-opening in 64 bit after saving in 32!), you would know though, you work on a much higher dimension than us mere mortal newbies
Maybe I am adding 2+2 and getting 6 again

Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 13, 2013 3:10 pm
by t_3
orion_uk wrote:NP t-3
Could have just been a fluke/coincidence (but twice!, with the same result of opening a file in 32 bit that wont open in 64 bit, then re-opening in 64 bit after saving in 32!), you would know though, you work on a much higher dimension than us mere mortal newbies
Maybe I am adding 2+2 and getting 6 again

in fact i felt very mortal during the last months

anyway - it is a possibility (in the end it is "soft"ware - nowhere near what moses got from above

). and it might lead the search for some of the instability issues into a slightly different direction... let's see... i'll need to do some additional checks. usually it is not easy to force it crashing if you just want it to. only happens when you don't expect it...
Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 13, 2013 9:03 pm
by orion_uk
t_3 wrote:in the end it is "soft"ware - nowhere near what moses got from above
Lol.. Thats the beauty of being a programmer, NOTHING is set i stone

Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sun Apr 14, 2013 2:04 am
by SimonJM
Not sure if it is the same issue or not but I have had a couple of crashes involving OcDS and finding that on re-starting DS I am unable to load scenes, getting a message in the log which I now cannot recall, sadly. I think it suggested that something could not be initialised correctly. The upshot was that any scene would fail to load.
But, if you shut DS and do something else for a few minutes, the restart DS things will be back to normal, and scenes will now load up fine.
Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sun Apr 14, 2013 3:25 am
by t_3
SimonJM wrote:Not sure if it is the same issue or not but I have had a couple of crashes involving OcDS and finding that on re-starting DS I am unable to load scenes, getting a message in the log which I now cannot recall, sadly. I think it suggested that something could not be initialised correctly. The upshot was that any scene would fail to load.
But, if you shut DS and do something else for a few minutes, the restart DS things will be back to normal, and scenes will now load up fine.
thanks for the additional info! this seems to indeed tell the same story. memory allocation might fail on high memory load, and after a few minutes, when the system has freed up resources, it starts working again. or using 32bit ds4 instead, which (simply put) can't use the upper memory anyway, it might work instantly.
i will let you know as soon i have found a possible cause...
Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sun Apr 14, 2013 2:16 pm
by larsmidnatt
I think I read someone post something similiar, but I can't recall. On occasion I've been crashing DS when trying to load a scene file IF I already have a scene open. I'll send you a PM with the log files.
The scenes open perfectly fine after the crash, or if I load them after a fresh launch of DS. Does not always happen. Somewhat random, but replicable.
Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 20, 2013 11:08 am
by Midnight_stories
I'm afraid mine crash every time I just installed the plugin today and there just noway to open the scenes
This one comes up every time.
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\octane.dll" at 0033:000000000F4BED90, Octane::NullEmission::create()+444752 byte(s)
cheers!
Re: OcDS PROBLEMS RESULTING IN CRASHES - read & post here...
Posted: Sat Apr 20, 2013 11:15 am
by t_3
Midnight_stories wrote:I'm afraid mine crash every time I just installed the plugin today and there just noway to open the scenes
This one comes up every time.
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\octane.dll" at 0033:000000000F4BED90, Octane::NullEmission::create()+444752 byte(s)
cheers!
hi! there will be a new version up somewhere between today/tomorrow; there were a bunch of changes in the plugin and also the octane sdk which should solve quite some crashes - so, if it is ok for you, let's wait for this one, and see if this can solve the issu. btw, did you update to any of the other versions out until release?