Page 6 of 6
Re: OctaneRender® for Maya® beta 3.03 [CURRENT] TEST
Posted: Wed Oct 24, 2012 6:22 pm
by JimStar
ypolyz wrote:in beta 3.0c no problem rendering time huge scenes with many trees, grass instancing
Yes, I know. 3.0c uses a less complicated logic... In 3.03 I did some rework, but so far did not have the time to optimize it... I'm doing it now (thanks to
TBFX's huge scene).
And I already found a way to speedup the 3.03a scene loading (not voxelizing, it does not depend on me) very much in both modes - "movable proxy" and as "common mesh"... I'm doing some work at the time around the Maya's slow functions to speedup the work in big cycles of big-mesh particles. In my estimation - will release it tomorrow evening, just going to sleep soon...

Re: OctaneRender® for Maya® beta 3.03 [CURRENT] TEST
Posted: Wed Oct 24, 2012 7:23 pm
by ypolyz
Thanks JimStar.
Re: OctaneRender® for Maya® beta 3.03 [CURRENT] TEST
Posted: Wed Oct 24, 2012 8:34 pm
by jmfowler
JimStar wrote:jmfowler wrote:Jimstar - is camera motion blur going to be coming to maya soon?
Do standalone has this function?..
Yes - Octane standalone has had this for a long time, there is a turn table animation option in standalone that lets you specify how much motion blur you want etc - it is camera based but it makes animations look much better,
I would really appreciate it if this could be added in ASAP- as I am rendering a 90 sec full HD interior animation atm which would really benefit from this.
Cheers,
JF
Re: OctaneRender® for Maya® beta 3.03 [CURRENT] TEST
Posted: Wed Oct 24, 2012 8:53 pm
by TBFX
MOSFET wrote:Interesting, though I would imagine that it needs to take the camera coordinates over multiple frames AND sub-frames to be somewhat useful. The real question would be: Is this true 3D motion blur or motion blur based solely on camera movement which does not take the movement of geometry into account (ie the whirling of an airplane propeller framed by a static camera). It's definitely a start but keep the limitations in mind./edit: @TBFX - Just read your two posts in the RC1 thread.
Yeah it's only cam blur with no sub frame but should be true 3d blur and it's always been in the standalone so if it's exposed in the sdk it'd be great to have it implemented in the plugin while we wait for full MB support in the engine. It'd work for a lot of fly through scenes and large environments.
T.
Re: OctaneRender® for Maya® beta 3.03 [CURRENT] TEST
Posted: Thu Oct 25, 2012 7:42 am
by JimStar
No, motion blur is not exposed in the SDK.
Re: OctaneRender® for Maya® beta 3.03 [CURRENT] TEST
Posted: Thu Oct 25, 2012 8:54 pm
by TBFX
JimStar wrote:No, motion blur is not exposed in the SDK
Thanks for checking JimStar.
T.
Re: OctaneRender® for Maya® beta 3.03 [OBSOLETE]
Posted: Thu Oct 25, 2012 8:56 pm
by JimStar
New version
HERE.
