Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Tue Aug 21, 2012 6:56 am
by mbetke
used it yesterday without problems...
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Tue Aug 21, 2012 6:23 pm
by wxyz
Thanks. I ran an earlier version on another copy of Max and then it was ok.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Sat Aug 25, 2012 1:02 am
by petermax
is it possible to add a feature via the view port option to auto save a frame every x number of samples (for example every 1000 samples)
very useful for determining when a frame is clear for animations, also progressive saves in general... I do a lot of testing via the view port and having to save manually all the time is pain in the behind seriously, I have to save hundreds of images whilst testing, IT IS A PAIN!!... at least give us a one click save please (assign a save path with simple iteration number)
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Sat Aug 25, 2012 3:43 pm
by merid888
hello, some one know use the instances in octane for max ? some video tutorial ?
regards
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Sat Aug 25, 2012 5:25 pm
by MaTtY631990
You need to right click on the object you want to instance and go to Octane properties and enable the movable proxy option. You can now clone your object as instances from the clone dialog.
OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Mon Aug 27, 2012 7:01 am
by andrian
Karba, any chance to convert vray2sided material in the upcoming release?
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Mon Aug 27, 2012 7:37 am
by gabrielefx
waiting for the 3.0c...
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Tue Aug 28, 2012 4:33 pm
by merid888
thank you MaTtY631990 i'll make test with this tips
regards
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Posted: Wed Aug 29, 2012 9:03 am
by RayTracey
A real-time test with MassFX:
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]