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Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 10:32 am
by nrygpu
Yeah! Max 2013 support...thank you!

How about Kepler 600 series GPU support? I have a 650M in my new Alienware M14x laptop and I am doing a lot of traveling for the next 4 months. Would be awesome if I could render directly on my laptop. Thanks for the awesome work Karba!

What happened to the rest of Refractive? Are they helping you still or did they all disappear? What happened to Radiance?
Karba wrote:Hello everyone

Small update is here.
Just 3dsmax 2013 support and some small changes

NEW FEATURES SINCE LAST RELEASE:
  • 3dsmax 2013 support
  • Support for RGB Spectrum and Float Texture nodes. You can use the same color/value for several places.
  • LiveDB materials are ported to active material editor slot, not fixed.
BUG FIXES SINCE LAST RELEASE:
  • Some LiveDB materials were not converted properly.
DOWNLOAD
3ds max® 2010: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)

Thanks

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 12:01 pm
by gabrielefx
mmmh...
I haven't installed the latest release yet.
What I can say is that the previous version crashes my Max when I close the Octane frame buffer after few seconds I've launched the render.
Example:
I launch a complex scene, it fills 2,5GB of vram about, the fb is 2500x1800, I stop it after 10 seconds, CRASH!
This issue is random.
What I noticed is that the crash happens when the gpus unload the memory. I always check the vram status with a Logitech w/display keyboard and MSI Afterburner.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 8:13 pm
by Karba
gabrielefx wrote:mmmh...
I haven't installed the latest release yet.
What I can say is that the previous version crashes my Max when I close the Octane frame buffer after few seconds I've launched the render.
Example:
I launch a complex scene, it fills 2,5GB of vram about, the fb is 2500x1800, I stop it after 10 seconds, CRASH!
This issue is random.
What I noticed is that the crash happens when the gpus unload the memory. I always check the vram status with a Logitech w/display keyboard and MSI Afterburner.
Why didn't you write about it at previous version? So you still have crash with stopping render?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 8:19 pm
by gabrielefx
Karba wrote:
gabrielefx wrote:mmmh...
I haven't installed the latest release yet.
What I can say is that the previous version crashes my Max when I close the Octane frame buffer after few seconds I've launched the render.
Example:
I launch a complex scene, it fills 2,5GB of vram about, the fb is 2500x1800, I stop it after 10 seconds, CRASH!
This issue is random.
What I noticed is that the crash happens when the gpus unload the memory. I always check the vram status with a Logitech w/display keyboard and MSI Afterburner.
Why didn't you write about it at previous version? So you still have crash with stopping render?
Yes Karba, if you want I can send you my heavy scenes. I sent 3 scenes of mine to Otoy (Abby Breukers).
You can work on this issue only if you have a system with 4 GTX580.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 8:23 pm
by Karba
gabrielefx wrote:
Karba wrote:
gabrielefx wrote:mmmh...
I haven't installed the latest release yet.
What I can say is that the previous version crashes my Max when I close the Octane frame buffer after few seconds I've launched the render.
Example:
I launch a complex scene, it fills 2,5GB of vram about, the fb is 2500x1800, I stop it after 10 seconds, CRASH!
This issue is random.
What I noticed is that the crash happens when the gpus unload the memory. I always check the vram status with a Logitech w/display keyboard and MSI Afterburner.
Why didn't you write about it at previous version? So you still have crash with stopping render?
Yes Karba, if you want I can send you my heavy scenes. I sent 3 scenes of mine to Otoy (Abby Breukers).
You can work on this issue only if you have a system with 4 GTX580.
Yep, it would be nice.
I hope 2 GTX590 will be enough.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 8:25 pm
by Karba
nrygpu wrote:Yeah! Max 2013 support...thank you!

How about Kepler 600 series GPU support? I have a 650M in my new Alienware M14x laptop and I am doing a lot of traveling for the next 4 months. Would be awesome if I could render directly on my laptop. Thanks for the awesome work Karba!

What happened to the rest of Refractive? Are they helping you still or did they all disappear? What happened to Radiance?
Nothing happened. We are just working on instancing.
There are some problem with Kepler build, It works not fast enough. We work on it.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 9:09 pm
by Karba
2gabrielefx

What 3dsmax plugin version is more stable for you?
Or every version has the crash with canceling/stopping render?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Tue Jun 12, 2012 10:08 pm
by Psimoh
gabrielefx wrote:You can work on this issue only if you have a system with 4 GTX580.
I have such a system. Would you like me to try it?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Wed Jun 13, 2012 5:25 am
by JJTTBB
Max keeps crashing even with simple scenes... exactly as gabrielefx says... when I open Octane window and try to close it after a few seconds... Not every time... but very often.
But I think one solution is to remember to press the pause button before closing the window...

Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

Posted: Wed Jun 13, 2012 5:31 am
by Karba
JJTTBB wrote:Max keeps crashing even with simple scenes... exactly as gabrielefx says... when I open Octane window and try to close it after a few seconds... Not every time... but very often.
But I think one solution is to remember to press the pause button before closing the window...
Please make sure you use last (2.58e) version and all plugin files were copied to 3dsmax.