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Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Tue Apr 10, 2012 6:52 pm
by Phizter
Hi Karba,
I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release

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Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Tue Apr 10, 2012 6:57 pm
by marilu2011
How do I test the plugin? password and login that asks for is the same as the Octane live?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Tue Apr 10, 2012 9:15 pm
by Karba
Phizter wrote:Hi Karba,
I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release

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Do you use GTX680?
2.58 doesn't support it yet.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Wed Apr 11, 2012 5:42 am
by Phizter
Karba wrote:
Do you use GTX680?
2.58 doesn't support it yet.
Dell Precision WorkStation T7500
2X 2.26 GHz
12GB Ram
NVIDIA Quadro FX 5600
Win7 64 bit
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Wed Apr 11, 2012 5:47 am
by Karba
Phizter wrote:Karba wrote:
Do you use GTX680?
2.58 doesn't support it yet.
Dell Precision WorkStation T7500
2X 2.26 GHz
12GB Ram
NVIDIA Quadro FX 5600
Win7 64 bit
Does actuall render work properly?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Wed Apr 11, 2012 6:27 am
by Phizter
Karba wrote:
Does actuall render work properly?
Simple Direct light / Ambient occlusion seems to work. I cant get IBL to work. And since my machine crashes when I try to edit materials I have not been able to test how those render.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Wed Apr 11, 2012 8:21 am
by Karba
Phizter wrote:Karba wrote:
Does actuall render work properly?
Simple Direct light / Ambient occlusion seems to work. I cant get IBL to work. And since my machine crashes when I try to edit materials I have not been able to test how those render.
You can try to select scanline render for material editor to test base render engine with different materials and kernels.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Wed Apr 11, 2012 10:05 am
by Phizter
Hi Karba,
I went back to 2.57 and made a test scene. Then installed 2.58 again, and the scene renders just fine.
By the way. Is it possible to send a scene from Max to octane with octane materials on? I cant get it to work. Also the script (MAX2Octane 1.022h) Crashes if I have an octane camera in my max scene.
Cheers
Martin
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Thu Apr 12, 2012 12:43 am
by acc24ex
the send from max octane plugin to standalone octane doesnt work, it would be much better if it could since I ran into same issues so I vote +1
the standalone is so much faster, still to set up, and it would be great if you could send the scene back to max - that would make it a much more superior tool, speedsetting of materials and lights in octane standalone, and then switch back to 3dmax for repositioning of objects or animation or whatever - the standalone has some features that are probably not doable in 3dmax plugin, like the autofocus button where you click on the object you wish to focus - and also in this way the octane material database could be utilised
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Posted: Thu Apr 12, 2012 12:47 am
by Karba
acc24ex wrote:the standalone is so much faster
Can you prove it by some renders?
What features do you use in standalone and can't use in plugin (except focus picker)?