Page 6 of 7

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Thu Jan 12, 2012 12:17 pm
by merid888
hi gabrielefx more samples where ? maxdepth or maxsamples ? becouse if i put in maxdepth i see firefly into my scene
thank you karba, i'll make the same scene into stand alone and i'll upload the image, one more thing, the roughness is so poor for me to do metals, if i do the same material with same values in stand alone is different the material look so realistic
please, can you give me a tip o trick to do better materials ?
thank you

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Thu Jan 12, 2012 9:21 pm
by gabrielefx
merid888 wrote:hi gabrielefx more samples where ? maxdepth or maxsamples ? becouse if i put in maxdepth i see firefly into my scene
thank you karba, i'll make the same scene into stand alone and i'll upload the image, one more thing, the roughness is so poor for me to do metals, if i do the same material with same values in stand alone is different the material look so realistic
please, can you give me a tip o trick to do better materials ?
thank you
max samples
noiseless=16000 (not less)

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 13, 2012 12:48 am
by merid888
okei, than you
i'll make proofs and i'll upload image
thank you, thank you

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 13, 2012 10:32 am
by gabrielefx
Hi Karba,

when you will implement the 2.57 kernel?

Thank you!

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 13, 2012 12:36 pm
by jan kudelasek
Hi Karba

I have an important question to you.
Can you look on that?

Thanks a lot

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 13, 2012 10:41 pm
by Karba
Next week.
gabrielefx wrote:Hi Karba,

when you will implement the 2.57 kernel?

Thank you!

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 13, 2012 10:41 pm
by Karba
jan kudelasek wrote:Hi Karba

I have an important question to you.
Can you look on that?

Thanks a lot
What about to set it to 0.00001?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 13, 2012 11:13 pm
by jan kudelasek
thank you very much Karba.

all the best

Jan

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Sat Jan 14, 2012 10:24 am
by satori13
The more I use it, the more I like it!
Great release!

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Thu Jun 13, 2013 6:54 pm
by solomon
Karba wrote:
MaxPower wrote:I am using your latest Max plugin and I have a lot of noise in every rendering that is not in a daylight bright scene. The Noise is Killing me! This is a simple medicine cabinet from Evermotion. To provide light inside the cabinet I added 4 blackbody emmission tube lights to the corners of the inside. I have tried every setting for Direct, Path and PMC. I have changed materials from diffuse to glossy etc....but have had no success getting rid of the noise. I have also read the posts and changed to millimeters...No Help. What"s next?


Thanks



Dual Quad core 5540s, 12 gigs ram, 2x580 GTX 3 gigs
I have set you an email with corrected scene.
You have to make light source geometry as simple as possible.
Now it looks like this
Hi Karba, does this apply to spheres as well?

in Max, when I add an octane light, there is no light cast at all, and I am having to use other objects as light sources, is that a bug?