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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Jun 24, 2011 10:18 am
by Kerro Perro
Ok that makes sense but i still notice one small thing and am stuck on one big thing:

small thing: when using phong the texture gets exported when it's a single image, but when an image sequence is connected nothing gets exported (not even in phong and with SI 2011) - you'd think that at least the first image in the sequence would show up but perhaps it doesn't recognise a range.

But that is not my main problem.

My main problem is still that it doesn't seem to be generating a rendermap. Can you please help me out with that? I followed all the steps in your post ( set rendermap on mesh, set resolution and properties, set to "blend with background color" and rename OctaneMap) but it just never works :( And i really would like this to work in Octane because i think the effect of animated texture on a mesh emitter would be very cool - the changing light values would be very hard to do in other packages or post, i suppose i could do it mental ray by turning FG way up but it would take an eternity to render out....

So is there perhaps a thread with a more detailed description of the octanemap or some troubleshooting tips?? :?:

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Jun 24, 2011 8:55 pm
by face
For the small thing, I will look into the source and will find a solution for the image sequence problem.

And for the second thing, I have made a video which i convert yet and then upload it to vimeo.

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Jun 24, 2011 9:48 pm
by face
Here it is...

face
[vimeo]http://www.vimeo.com/25573392[/vimeo]

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat Jun 25, 2011 2:58 am
by Kerro Perro
Yeas!!! :D Finally got it to work!!! Thank you, thank you!

To be honest i have no idea why i couldn't get it to work before - i think the only thing i did different was check "override existing"...

It is giving me an "Argument 0 is invalid" error even though it's working but i'll give it a more focused try over the weekend - am seriously crashing out now ;)

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Jun 26, 2011 10:54 am
by face
The "override existing" should not have an effect on that :?

Have checked the image sequence problem.
It is now possible to export an image sequence, but only one time on a fresh new scene for one frame, or you use the "overwrite existing" feature ;)
That's because Octane uses the mtl-file for the a new scene, but later, Octane loads the material description from the ocs-file, so that the filename of the texture isn't read again.

face

Strand problems

Posted: Tue Jul 05, 2011 5:15 am
by jamnique
I am having a problem with strands. First, no matter what i do the second frame (on which strands are generated) won't render in animation mode. This isn't a big problem, but i feel is somehow connected to the second one. I setup my scene, render frame, render animation. Everything is fine. Then i add some camera movement or change anything else (like smooth a geometry object strands are connected to) and BAM! No more rendering. Animation won't render, a single frame won't render. Even if i delete OctaneExporter node and export to a new project Octane crashes and gives me an error (see attachment). Merging the scene with a new one doesn't help either. Basically the XSI scene becomes useless. What am i doing wrong?

EDIT: Somehow the internal Softimage Obj exporter gets jammed, restarting XSI seems to help. Everytime i cancel rendering to change something the error occurs.

Re: Strand problems

Posted: Tue Jul 05, 2011 9:25 am
by face
jamnique wrote:I am having a problem with strands. First, no matter what i do the second frame (on which strands are generated) won't render in animation mode. This isn't a big problem, but i feel is somehow connected to the second one. I setup my scene, render frame, render animation. Everything is fine. Then i add some camera movement or change anything else (like smooth a geometry object strands are connected to) and BAM! No more rendering. Animation won't render, a single frame won't render. Even if i delete OctaneExporter node and export to a new project Octane crashes and gives me an error (see attachment). Merging the scene with a new one doesn't help either. Basically the XSI scene becomes useless. What am i doing wrong?

EDIT: Somehow the internal Softimage Obj exporter gets jammed, restarting XSI seems to help. Everytime i cancel rendering to change something the error occurs.
Thats correct, there is a bug if you cancel the export. Restart XSI should help...

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Tue Jul 05, 2011 12:14 pm
by face
I will make soon a build of the current unfinished extended Linux version to solve the problem under Windows...

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Tue Jul 05, 2011 4:02 pm
by jamnique
Thank you face :D

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jul 06, 2011 2:47 pm
by face
The first fact of the next version is the new error/log system.
You can now switch it on or off per checkbox.
The messages are now together like this example:

' WARNING : EXPORT ERROR
' Octane executable not found.
' Project Path fail.
' Project Name fail.
' Image Name fail.
' Invalid Image Path.
' WARNING : END

You wil become also a warning, if you load an old scene and some pathes/files aren“t existent.
The errors are dependent on the environment, means that some errors are only visible on render or render animation.

The next thing is a running chancel export system. It should now work correct.
For this i write the exported data in a tmp-file and rename/delete it, if the export is canceled or finished.

I have also implement a checkbox to en/disable the export of the aperture and focal depth, so that it will not be overwritten if you set it up in Octane.

The next plan is to implement a focal depth tool where you can select a null/object and an offset as depth target.
In this case, the plugin will export the distance between the camera and the selected object as the focal depth value.
You can also use the camera target and an offset. The offset can be animated, usefull to simulate a slow autofocus ;)

Thats all for this moment...

face