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				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Mon Aug 04, 2014 4:06 pm
				by miohn
				when do you get this lags? While editing material or working on Live Viewer?
I really cannot say!
I'm even not sure if this is an octane-thing.
Thats why I'm asking for driver versions.
is it related with gpu priority?
 
I use prioity for one Titan.
Did you try to change "sync with geo. updates" option?
No - not yet. I'll try this
As I said, with 2.04.1 it is much better and I do not get these extrem 
hangons anymore.
NVidia Driver recommendation?
reagrds
Mike
			 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Mon Aug 04, 2014 5:08 pm
				by aoktar
				miohn wrote:when do you get this lags? While editing material or working on Live Viewer?
NVidia Driver recommendation?
reagrds
Mike
this is not recommendation, but i'm using 335.23 for a while. There is not big issues
 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Tue Aug 05, 2014 5:48 pm
				by Ron
				Hi Ahmet,
Maxon has anounced R16 lately. Will your plugin be compatible with this?
Ron
			 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Tue Aug 05, 2014 5:59 pm
				by aoktar
				Ron wrote:Hi Ahmet,
Maxon has anounced R16 lately. Will your plugin be compatible with this?
Ron
i have done some quick tests. looks ok
 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Tue Aug 05, 2014 7:16 pm
				by Weezer
				How long will it take to get the new reflectance channel working with Octane conversion - is this better for Octane materials? Seems to be more physically accurate.
			 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Tue Aug 05, 2014 9:16 pm
				by Rickky
				may be using the reflectance system layer of the new R16 with octane shader instead of the mix shader  

 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Tue Aug 05, 2014 10:32 pm
				by aoktar
				Weezer wrote:How long will it take to get the new reflectance channel working with Octane conversion - is this better for Octane materials? Seems to be more physically accurate.
sorry don't understand why and what do you want exactly? c4d's material is well only for mograph jobs, that's all. i think that's not fitting to concept of unbiased rendering. This is my personal opinion.
 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Wed Aug 06, 2014 1:08 am
				by ten
				Rickky wrote:may be using the reflectance system layer of the new R16 with octane shader instead of the mix shader  

 
...If it works with octane  

 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Wed Aug 06, 2014 5:26 pm
				by shawnfrueh
				Hey Aoktar, 
I'm getting an annoying bug with Octane. Randomly the "Convert material" starts converting and locks up cinema(Run this on a separate thread than the main). The Material converter Should Not run unless a material has been changed. And in doing so should only update the active material being edited. 
Another bug I wish could be fixed is when copying a mix material to another scene it also grabs the materials connected to it.
			 
			
					
				Re: Version 2.04.1 - Updated on (01.08.14)
				Posted: Wed Aug 06, 2014 7:06 pm
				by ASyme1
				Well as long as we're on bugs...
I've had an annoying but I need to complain about. Working with the LV sometimes out of the blue the view "blows up". It's as though the camera suddenly zooms in. Very annoying. I have to close it and open a new one and it's fine. I'm seeing it not just on my machine but most of my guys are having the same problem. This is with the LV docked or not.
Anyone else have this odd behavior? 
thanks-
alec