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Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Mon Jan 20, 2014 12:48 pm
by aoktar
e-d-g-e wrote:
aoktar wrote:edge,
did you compared the render results of original and converted materials?
it'is in c4d view not in rendered view
scene input color profile -> linear and please check

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Mon Jan 20, 2014 1:31 pm
by serge-m
SVITAdmin wrote:
You don't have to remove all other plug-ins. You need to remove any the DLL's within the Octane folder that are not relevant to r15.
Hi,

ok...
And where do I find these "DLL" files ?
I can't see them inside the Plugin folder of Octane, only those .dylib-files.

Thanks

Serge

Edit: Or did you mean the .dylib-files ? Because, if I remove "c4dOctane-R13.dylib" and "c4dOctane-R14.dylib" and only left "c4dOctane-R15.dylib", then it works.

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Mon Jan 20, 2014 1:33 pm
by aoktar
please remove unrelated c4dOctane-R**.dylib file.
R13/14/15

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Mon Jan 20, 2014 1:35 pm
by SVITAdmin
Yes, my bad. dylib files.

Sorry about that

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Mon Jan 20, 2014 1:37 pm
by serge-m
SVITAdmin wrote:Yes, my bad. dylib files.

Sorry about that
Did it.
Thanx !

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Tue Jan 21, 2014 2:01 pm
by brasco
Do the material/geometry updates work for everyone in this build? It doesn't seem to work for me, maybe I've got the workflow wrong? Can you fully swap a material on an object and expect to see it update in the live viewer?

cheers
brasc

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Tue Jan 21, 2014 2:12 pm
by atome451
No. It doesn't work and I think it's normal because the changing of the material name. It needs to rebuild the nodal structure.

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Tue Jan 21, 2014 2:37 pm
by aoktar
atome451 wrote:No. It doesn't work and I think it's normal because the changing of the material name. It needs to rebuild the nodal structure.
it can work if object is under a objecttag

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Wed Jan 22, 2014 2:14 pm
by indexofrefraction
sorry to report…

i still get a lot of "render failures" in the picture viewer, stopping after a short period
its a very small, scene, so its definitely not a memory issue.

its like wile working (doing tests, stopping, changes, etc) the gpu (or c4d?) gets messed up after a while
sadly not a long while, working 20min with 2-3 stopped renders already made the errors appear
quitting c4d and trying again helps most of the time.

mac os x 10.8.5, R15.057, newest CUDA driver, newest NVIDA driver

Re: Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Wed Jan 22, 2014 2:49 pm
by Ron
Hi Aoctar,

V 1.01 is working fine for me under Win8.1 with R15. Thank you for all the effort you put in to develop this plugin. I appreciate it very much.

Two issues came up doing renders with V 1.01:

1) Saving images is not possible using the 'FILE/SAVE AS! dialog. No image is saved.

2) Rendered images using HDR environment force a lot of noise. I tried with many different methods but no clean result. Attached is an example image. Please have a look and let me know what is wrong.

Thanks and best regards

Ron