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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Tue Apr 05, 2011 7:53 am
by PeterCGS
Thanx Face! That must have been world record response time in feature request->implementation time

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Apr 20, 2011 5:12 am
by PeterCGS
Hehe got another little request

This might be harder to implement though. I got a project coming up next where I need to render eurosize print (70x100cm 200DPI). I would love doing this in Octane but Im afraid I will run out of VRAM. Now, would it be possible to add a split render option that lets you divide your end resolution in rows and columns? (manual stitching in photoshop wont be a problem). I know this might be difficult to implement and maybe is better as a general Octane feature but for now I just wanted to throw the question out there

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Apr 20, 2011 10:26 am
by GeoPappas
PeterCGS wrote:Hehe got another little request

This might be harder to implement though. I got a project coming up next where I need to render eurosize print (70x100cm 200DPI). I would love doing this in Octane but Im afraid I will run out of VRAM. Now, would it be possible to add a split render option that lets you divide your end resolution in rows and columns? (manual stitching in photoshop wont be a problem). I know this might be difficult to implement and maybe is better as a general Octane feature but for now I just wanted to throw the question out there

I believe that you can already do what you want with the lens shift feature.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Apr 20, 2011 2:34 pm
by PeterCGS
Ah nice! Havent played with that feature yet. Will see if it serves me well

A little manual labour doesnt scare me!
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Apr 21, 2011 6:10 pm
by face
Sorry for busyness...
Have played around a little bit.
I think the result is watchable
Hope you like it...
face
[vimeo]http://www.vimeo.com/22710253[/vimeo]
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Apr 21, 2011 8:11 pm
by PeterCGS
Awesome! Your just updating the camera information right?!? Does it work to send out new focal depths aswell?

Awesome work as always!
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Apr 21, 2011 8:24 pm
by face
At the moment only pos, target and up-vector, but it should be possible, also the FOV...
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Apr 22, 2011 7:17 am
by Magog
WoW!
You're a Legend!!!!
but it is already available?

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Apr 22, 2011 6:38 pm
by Mugga
Wow, that's pretty cool! Can use this for better animation support? So that we don't have to export and import again?
I've got one other question, i just saw in my Autodesk student account that XSI 2012 is out! I'm downloading right now, can't wait to test it. I hope that it is much more stable than the 2011 version. Back to topic: Do you know if your plugin works with the 2012 Version?
Greetz,
Gruß,
Mugga
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Apr 22, 2011 8:10 pm
by face
Magog wrote:WoW!
You're a Legend!!!!
but it is already available?

Hehe, sorry, only a tech preview at the moment and it works only with the 2.46 Cuda3.0 64bit.
It´s like a trainer for games...
Mugga wrote:Wow, that's pretty cool! Can use this for better animation support? So that we don't have to export and import again?
I've got one other question, i just saw in my Autodesk student account that XSI 2012 is out! I'm downloading right now, can't wait to test it. I hope that it is much more stable than the 2011 version. Back to topic: Do you know if your plugin works with the 2012 Version?
Greetz,
Gruß,
Mugga
If it is stable and work with all versions, it should be work for camera animations...
It should be also possible to change the camera in Octane and send the data to SI.
Yes, the plugin works with SI 2012.
face