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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Mar 19, 2011 8:16 pm
by Mugga
Hey face,
got it working! I exported all the geometry as a model in xsi and loaded it into a new clear xsi scene only with the scene material and then exported it to octane. Tomorrow i will try to set the materials new. Maybe i can find the failure.
But anyway thanks for your help.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Mar 19, 2011 10:29 pm
by face
adrencg wrote:Ok I got it to export and render in OCtane, but how do you get the exported strands to match what I see in XSI render? The strands are way thicker and fatter than in XSI. They're also upside-down.
The size is not perfect implemented.
To match it better, it would be usefull if the instance shape has a size of 1x1x1 unit.
To match the orientation, rotate it.
In the next official version, it should match better.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Mon Mar 21, 2011 12:23 am
by abstrax
If you have a scene that reproduces the above (multi-GPU) problem in beta 2.44, I would really like to have a look at it, because that should actually never happen. Maybe then send me/us a PM or email with that scene (including the OBJ/MTL files).
Thanks,
Marcus
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Tue Mar 22, 2011 6:50 pm
by adrencg
face wrote:adrencg wrote:Ok I got it to export and render in OCtane, but how do you get the exported strands to match what I see in XSI render? The strands are way thicker and fatter than in XSI. They're also upside-down.
The size is not perfect implemented.
To match it better, it would be usefull if the instance shape has a size of 1x1x1 unit.
To match the orientation, rotate it.
In the next official version, it should match better.
face
Thanks Face, I'll look out for that update.
Is there any chance of having an "OBJ sequence" feature also. I realize that the Octane exporter makes one OBJ for the current frame its rendering, but is it possible to have one for every frame, without overwriting the previous OBJ? I mean to have this as a clickable option, for those who want to use the exporter for other things besides Octane.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Mar 23, 2011 1:38 pm
by face
Maybe i will bring the obj-sequence feature in a standalone version...
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Mar 24, 2011 10:07 am
by SreckoM
Can someone point me to latest version of plugin? I am using 2011.5 and latest Octane version.
Thanks!
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Mar 24, 2011 11:47 am
by face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Mar 25, 2011 6:04 am
by adrencg
Congratulations on a great version of Octane. This is the first version which I can actually get something done with it using XSI. A step in the right direction for sure.
Now I might have to buy one of those new GTX590 cards.
Hey Face, will the light emissions always make little white speckles, or is there a way to tone it down(in addition to the hotpixel removal)?
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Mar 25, 2011 9:00 am
by face
adrencg wrote:Congratulations on a great version of Octane. This is the first version which I can actually get something done with it using XSI. A step in the right direction for sure.
Now I might have to buy one of those new GTX590 cards.
Hey Face, will the light emissions always make little white speckles, or is there a way to tone it down(in addition to the hotpixel removal)?
Hm, that version is 6 month old...
The light generation have nothing to do with the firefly pixels.
Try to reduce the use of glossy materials. That can fix some of the firefly problems.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Mar 25, 2011 12:42 pm
by adrencg
face wrote:adrencg wrote:Congratulations on a great version of Octane. This is the first version which I can actually get something done with it using XSI. A step in the right direction for sure.
Now I might have to buy one of those new GTX590 cards.
Hey Face, will the light emissions always make little white speckles, or is there a way to tone it down(in addition to the hotpixel removal)?
Hm, that version is 6 month old...
The light generation have nothing to do with the firefly pixels.
Try to reduce the use of glossy materials. That can fix some of the firefly problems.
face
Oh, I was talking about the version of Octane, not the plugin. But the plugin is good too.