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				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Tue Jul 29, 2014 4:28 pm
				by Rudi
				Hallo Achmed
aoktar wrote:A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.
If you mean with Yes 100,000
And with No zero?
Or differently around?
Greetings Rudi
 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Tue Jul 29, 2014 4:34 pm
				by aoktar
				Rudi wrote:Hallo Achmed
aoktar wrote:A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.
If you mean with Yes 100,000
And with No zero?
Or differently around?
Greetings Rudi
 
Hi Rudi, 
it's done by inlifethrill. I don't know values. But i can see that's very effective for smaller values than 1.0.
 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Tue Jul 29, 2014 5:58 pm
				by Rudi
				Hey Achmed, I do not know whether we of the same one speak .
 
See picture what I mean. 
Which setting is better. Left with 0.65513 or the right side with 100000.
 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Tue Jul 29, 2014 7:01 pm
				by aoktar
				Rudi wrote:Hey Achmed, I do not know whether we of the same one speak .
 
See picture what I mean. 
Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
 
yes we talk for that. I have no big info expect some words, they are on standalone 2.04 thread. let's test it to understand
 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Wed Jul 30, 2014 1:07 pm
				by Ron
				Hi Ahmed,
when using perspective correction and multipass it seems that it is not affecting the passes. I used two object passes for alpha and those were without perspective correction.
Regards
Ron
			 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Wed Jul 30, 2014 1:11 pm
				by aoktar
				Ron wrote:Hi Ahmed,
when using perspective correction and multipass it seems that it is not affecting the passes. I used two object passes for alpha and those were without perspective correction.
Regards
Ron
you can't get if you are using Cinema4D's passes. There is no similar parameter in standard renderer, some passes will be generated by renderer of C4D. Please wait until we are getting full native pass support for Octane
 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Wed Jul 30, 2014 1:27 pm
				by Rudi
				aoktar wrote:Rudi wrote:Hey Achmed, I do not know whether we of the same one speak .
 
See picture what I mean. 
Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
 
yes we talk for that. I have no big info expect some words, they are on standalone 2.04 thread. let's test it to understand
 

 Everything clearly... Only wanted to make sure. 

 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Wed Jul 30, 2014 4:03 pm
				by LudovicRouy
				I've tested clamp value...
It very usefull for bad hdri (before I was tweaking gamma and power but you loose color this way) it gives smoother render and keep hdri color, i love it.
			 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Wed Jul 30, 2014 5:17 pm
				by Rudi
				Hi LudovicRouy
LudovicRouy wrote:I've tested clamp value...
It very usefull for bad hdri (before I was tweaking gamma and power but you loose color this way) it gives smoother render and keep hdri color, i love it.
What setting did you use? 
Greetings Rudi
 
			
					
				Re: Version 2.04 - Updated on (29.07.14)
				Posted: Wed Jul 30, 2014 11:12 pm
				by LudovicRouy
				depends of the power of your hdri for this one around 5 seems to correct a lot of noise