Page 43 of 55

Re: Version 2.04 - Updated on (29.07.14)

Posted: Tue Jul 29, 2014 4:28 pm
by Rudi
Hallo Achmed
aoktar wrote:A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.

If you mean with Yes 100,000
And with No zero?

Or differently around?

Greetings Rudi

Re: Version 2.04 - Updated on (29.07.14)

Posted: Tue Jul 29, 2014 4:34 pm
by aoktar
Rudi wrote:Hallo Achmed
aoktar wrote:A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.

If you mean with Yes 100,000
And with No zero?

Or differently around?

Greetings Rudi
Hi Rudi,
it's done by inlifethrill. I don't know values. But i can see that's very effective for smaller values than 1.0.

Re: Version 2.04 - Updated on (29.07.14)

Posted: Tue Jul 29, 2014 5:58 pm
by Rudi
Hey Achmed, I do not know whether we of the same one speak .:)

See picture what I mean.

Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg

Re: Version 2.04 - Updated on (29.07.14)

Posted: Tue Jul 29, 2014 7:01 pm
by aoktar
Rudi wrote:Hey Achmed, I do not know whether we of the same one speak .:)

See picture what I mean.

Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
yes we talk for that. I have no big info expect some words, they are on standalone 2.04 thread. let's test it to understand

Re: Version 2.04 - Updated on (29.07.14)

Posted: Wed Jul 30, 2014 1:07 pm
by Ron
Hi Ahmed,

when using perspective correction and multipass it seems that it is not affecting the passes. I used two object passes for alpha and those were without perspective correction.

Regards

Ron

Re: Version 2.04 - Updated on (29.07.14)

Posted: Wed Jul 30, 2014 1:11 pm
by aoktar
Ron wrote:Hi Ahmed,

when using perspective correction and multipass it seems that it is not affecting the passes. I used two object passes for alpha and those were without perspective correction.

Regards

Ron
you can't get if you are using Cinema4D's passes. There is no similar parameter in standard renderer, some passes will be generated by renderer of C4D. Please wait until we are getting full native pass support for Octane

Re: Version 2.04 - Updated on (29.07.14)

Posted: Wed Jul 30, 2014 1:27 pm
by Rudi
aoktar wrote:
Rudi wrote:Hey Achmed, I do not know whether we of the same one speak .:)

See picture what I mean.

Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
yes we talk for that. I have no big info expect some words, they are on standalone 2.04 thread. let's test it to understand
:) Everything clearly... Only wanted to make sure. :)

Re: Version 2.04 - Updated on (29.07.14)

Posted: Wed Jul 30, 2014 4:03 pm
by LudovicRouy
I've tested clamp value...

It very usefull for bad hdri (before I was tweaking gamma and power but you loose color this way) it gives smoother render and keep hdri color, i love it.

Re: Version 2.04 - Updated on (29.07.14)

Posted: Wed Jul 30, 2014 5:17 pm
by Rudi
Hi LudovicRouy
LudovicRouy wrote:I've tested clamp value...

It very usefull for bad hdri (before I was tweaking gamma and power but you loose color this way) it gives smoother render and keep hdri color, i love it.

What setting did you use?


Greetings Rudi

Re: Version 2.04 - Updated on (29.07.14)

Posted: Wed Jul 30, 2014 11:12 pm
by LudovicRouy
depends of the power of your hdri for this one around 5 seems to correct a lot of noise