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Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Wed Jan 08, 2014 12:55 pm
by indexofrefraction
ahm.. am i stupid?
cant get any texture to work ! #&$ :(:(:(

EDIT….
okkkkkk found the solution :
no subfolders in tex folder allowed !

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Wed Jan 08, 2014 1:37 pm
by brasco
Oh wow, it's working on Win 8.1! Awesome work Aoktar :D

cheers
brasc

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Wed Jan 08, 2014 10:18 pm
by aoktar
indexofrefraction: yes, newer versions than 1.00 has all improved features, like search subfolders or create new nodes without deleting olds and put to sub slots.

brasco:
thanks to Marcus who resolved the problem. Also, i hope that's resolved on new sdk

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Thu Jan 09, 2014 10:03 am
by Bolos
Hello!

Maybe I've done something wrong, but I don't see any visibility options in the last update for Mac OSX.

(http://render.otoy.com/customerdownload ... acosx2.zip)

C4D R15 - OSX 10.9

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Thu Jan 09, 2014 10:10 am
by indexofrefraction
just reporting my experiences… i m doing a project with 1.00 right now :

if my gpu is disabled (mac pro, gtx 580 powered by external psu) and i open my file with c4d…
and i start doing things like deleting a duplicate material by alt dragging it onto its copy… c4d starts spinning until i have to kill it.
these functions seem to need the gpu which isnt there… but there is no check for that, so c4d spins forever.

and by the way.. i get material duplicates if i copy something into an empty file and back…
i do that often to edit a detail in a clean file without all the clutter and just copy it back.
material duplicates are a problem in other renders too,
its not a super priority but maybe u can have a look at that some time...

also i have some strange behaviour in the material previews…
simple diffuse material, checker in diffuse, setting scale to 25,1,1 … no change in preview.

ahmm…. sorry… more and more….
i have a texture tag with cubic projection, and i rotate the tag in its H/B/P values to change the direction…
nothing happens, seems like NONE of the tags settings are used… scale / rotation / projections
this was using a the checker material above. with a imagetexture it works. (???)

another minor thing… there is no preview in the imagetexture shader…
there is this square right in top which you can set to "huge" display, it just stays black

hmm… and… is it not possible to have the camera tag's settings in the live viewer?
if not i always have to change iso etc for the live viewer if i have different cameras with different tag settings

hope these reports are welcome...
thanks for your work aoktar ! :)

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Thu Jan 09, 2014 10:17 am
by bepeg4d
Bolos wrote:Hello!

Maybe I've done something wrong, but I don't see any visibility options in the last update for Mac OSX.

(http://render.otoy.com/customerdownload ... acosx2.zip)

C4D R15 - OSX 10.9
hi,
the visibility option comes with the new sdk 1.24, but there is not a beta mac version right now.
i hope will arrive soon ;)

ciao beppe

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Thu Jan 09, 2014 11:53 am
by SVITAdmin
Bolos wrote:Hello!

Maybe I've done something wrong, but I don't see any visibility options in the last update for Mac OSX.

(http://render.otoy.com/customerdownload ... acosx2.zip)

C4D R15 - OSX 10.9
Yes. Just to clarify what was said above. Visibility options are not a 1.00 feature on Mac or Win. That version is a preview version using new SDK

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Fri Jan 10, 2014 10:23 am
by indexofrefraction
I get quite a lot of "Render Failure!!!, Please check log…" :/
I dont dare to touch Cinema anymore while rendering.
I m not sure, but my feeling says if i change anything in the file it happens.

OctaneRender version 1.20 (1200002)
CUDA error 700 on device 0: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed. -> Kernel execution failed (pt)
CUDA device 0: Path tracing failed
CUDA error 700 on device 0: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed. -> Failed to deallocate device memory
CUDA error 700 on device 0: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed. -> Could not get memory info
// the last 2 errors do repeat about 15 times
CUDA error 700 on device 0: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed. -> Failed to unload module

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Fri Jan 10, 2014 3:40 pm
by aoktar
possibly, a gpu vram limit problem

Re: Final 1.00 (SDK 1.20.3) **** updated on 07.01.14 ****

Posted: Fri Jan 10, 2014 4:07 pm
by indexofrefraction
aoktar wrote:possibly, a gpu vram limit problem
hm.. dont think so… i have 3gb and the scene is not very complex.
i also get a lot of total crashes (need to force quit cinema4d)

is there a recommendation for driver versions on macosx?