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Re: Version 2.03 - Update (19.07.14)
Posted: Mon Jul 28, 2014 7:53 pm
by kirbyzz
The other thing is, that octane 2.03 does not remember rendersettings in saved file.
I set "Full Motion Blur" and save. After reopening saved scene Motion Blur is set
to "Camera Motion Blur".
i have exactly the same bug with win7 64bit ...
Re: Version 2.03 - Update (19.07.14)
Posted: Mon Jul 28, 2014 9:23 pm
by aoktar
Augustronic wrote:"Perspective Correction" doesn't work with "Motion Blur" on.
it works when camera up vector is Y, in other words: don't works when camera rotated.
kirbyzz wrote:
The other thing is, that octane 2.03 does not remember rendersettings in saved file.
I set "Full Motion Blur" and save. After reopening saved scene Motion Blur is set
to "Camera Motion Blur".
i have exactly the same bug with win7 64bit ...
fixed, It's a only helper function to make proper settings. So not a critical bug
Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 8:56 am
by LudovicRouy
Hello Ahmet,
Do you know if there is a way to get interactive feedback with painted textures inside c4d ?
It would be great to use it for displacement because save and reload is not very intuitive...
Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 9:17 am
by aoktar
LudovicRouy wrote:Hello Ahmet,
Do you know if there is a way to get interactive feedback with painted textures inside c4d ?
It would be great to use it for displacement because save and reload is not very intuitive...
i'm looking for that and more, pls keep confidential this info

Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 9:47 am
by LudovicRouy
Just one thing to say : yeeehaaaa ! good luck and thanks

Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 10:15 am
by TBA3D_70
Thanks for the update
Only to note: The account settings (os x) showing nothing, equal if the plugin is activated.
Regards, Thomas
Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 2:45 pm
by TBA3D_70
How can I avoid the live viewer zoom (behaves automatically) to the render resolution ?
This happens firstly after render in picture viewer. But after then I can't fit the live viewer to the editor viewer resolution again.
It zooms/show automatically the bigger render resolution.
edit:
After resizing the editor view downwards -> the view fits back to editor size.
But after render in picture viewer --> the same behavior again.
Think, that not the real though of a workflow.
edit2:
After using the render region --> the live viewer won´t work anymore
edit3:
And the I can´t close the live viewer window anymore and must restart C4D to activate a new live viewer
Regards,
Thomas
Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 3:46 pm
by aoktar
TBA3D_70 wrote:How can I avoid the live viewer zoom (behaves automatically) to the render resolution ?
This happens firstly after render in picture viewer. But after then I can't fit the live viewer to the editor viewer resolution again.
It zooms/show automatically the bigger render resolution.
edit:
After resizing the editor view downwards -> the view fits back to editor size.
But after render in picture viewer --> the same behavior again.
Think, that not the real though of a workflow.
edit2:
After using the render region --> the live viewer won´t work anymore
edit3:
And the I can´t close the live viewer window anymore and must restart C4D to activate a new live viewer
Regards,
Thomas
1-there is some problem on render size detection after rendering in picture viewer. This is a issue which is known by me. I'll look it again, but it's much complicated issue.
2/3- Not here. Is it for every scene or spesific one?
Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 3:48 pm
by aoktar
A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.
Re: Version 2.04 - Updated on (29.07.14)
Posted: Tue Jul 29, 2014 4:20 pm
by TBA3D_70
1-there is some problem on render size detection after rendering in picture viewer. This is a issue which is known by me. I'll look it again, but it's much complicated issue.
Thanks for info, Ahmet.
Best regards,
Thomas