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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Mon Jan 31, 2011 8:11 pm
by adrencg
Any time I try to import anything slightly complicated to Octane, it crashes during parsing. Am I just destined to make floating spheres over a flat plane floor, or can I actually convert some of my production scenes to a renderable state in Octane? Frustrating that nothing ever works the way its supposed to, and its just constant roadblock whenever I get back into Octane.

Can I give you a Softimage scene, Face? Maybe you can see what is happening to make it crash, and I can avoid it in the future.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Mon Jan 31, 2011 11:30 pm
by face
Yes, no problem, i will take a look into it

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Feb 06, 2011 3:33 pm
by face
Here a look from the current state...

This is a strand rendered in Mental Ray.
MR
MR
Here you see a recalculated strand with ICE. I use for that 2000 particles and the "Fit Bezier Curve" compound.
The bottom looks a little bit diferent, thats because the new export will have an option to close a strand if the start and endpoint match.
ICE
ICE
And this is the reimported obj from the plugin.
It matches 1:1 to the ICE one. It matches also to the MR one if I export it as an open strand.
Mine
Mine
strand3.gif (7.72 KiB) Viewed 3987 times
Hope you like it...

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Feb 06, 2011 3:39 pm
by face
An overlay with the reimported strand and the ICE one, 500 particles.

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Tue Feb 08, 2011 11:34 pm
by face
First strand test...
Looking good I think ;)

face

Softimage:
strand1.png
Plugin:
strand2.png

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Feb 09, 2011 10:07 pm
by PeterCGS
Sweet!!! You've fixed a problem that kept bugging me in alot of applications! Extrude boxes like that for motion graphics, and suddenly you've got quirks at some angles.. Good work Face!

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat Feb 26, 2011 8:55 pm
by jamnique
I have a serious favor to ask you Face... I haven't been here for a while so I'm not sure Octane can do this yet, but... if it does, could you please make a version of the "render animation" button that runs Octane in the background (command-line style)? The reason why I'm asking is that the method to prevent applications from stealing focus in Windows 7 no longer works :( It means that every time Octane launches to render a new frame it is brought to foreground covering everything else. Even worse, stays this way until you click on it and then click back to something else. Having to deal with it every 10 seconds makes the computer pretty much unusable when Octane is rendering.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Feb 27, 2011 5:11 am
by face
That´s lie not in my hands. I export with the -q (quiet) option, but it doesn´t work.
I will post it in the devs thread...

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Feb 27, 2011 5:29 am
by jamnique
face wrote:That´s lie not in my hands. I export with the -q (quiet) option, but it doesn´t work.
I will post it in the devs thread...

face
I was afraid you'd say that ;] Thanks for the latest improvements, import speed is very good now.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat Mar 12, 2011 10:40 am
by face
Some news...
Working on a crash detection.
I make a calculation on the GPU before Octane starts and save the time.
Then I start Octane.
After that I read the CPU usage over a time, after a delay of 5sec for the startup. Is the usage for the last 5 times greater as 1%, Octane makes something.
Is the usage lesser as 2%, Octane maybe can´t connect to the liveserver.
In this case, i wait for a 5 times usage greater as 1%.
(Maybe i can ping the liveserver to check if there are available. If yes, i kill the process and begin from the start.)
Is that ok, I waiting till there is no change in the last 10 times and the usage is greater as 1%. That tells me, Octane is either voxelizing or rendering.
If Octane crashed, the usage is the last 10 times lesser as 2%.
Then I kill the process and begin with the start.

If Octane is voxelizing or rendering, I take a look to the GPU.
Is the calculation time lesser as the saved one, the gpu is in work.
Is the time nearly the same as the saved one, the GPU is idle, maybe Octane save the image.
After a delay of 5sec I check again the calculation time if the process is still running.
Is the process running and the GPU is idle, I kill the process and begin from the start.
Is the process closed, I export the next frame and begin from the start.

I hope that works ;)

face