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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Thu Aug 25, 2022 6:15 am
by bepeg4d
le_wib wrote:Hello. In this new version, how do you render a z depth pass ?
Hi,
have a look at here:
viewtopic.php?f=30&t=78727&p=406542&hil ... ov#p406442
ciao,
Beppe
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Thu Aug 25, 2022 3:37 pm
by divasoft
aoktar wrote:divasoft wrote:Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.
https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
yes it's not creating any nodes when color and float value is zero. Connect a float texture as a workaround.
Oh, thank you for explanation.
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sat Aug 27, 2022 12:46 pm
by SSmolak
Relinking textures using Project Asset Inspector doesn't work anymore. Using Octane Texture Manager is very slow.
Modyfing UV in UV texture window or creating new UV doesn't update in Octane until object has enabled force updating in tag - this is caused by object vertex map tag.
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sat Aug 27, 2022 1:33 pm
by aoktar
SSmolak wrote:Relinking textures using Project Asset Inspector doesn't work anymore. Using Octane Texture Manager is very slow.
Without giving more details about your scene/texture informations and paths that's not much useful.
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sat Aug 27, 2022 1:35 pm
by aoktar
SSmolak wrote:
Modyfing UV in UV texture window or creating new UV doesn't update in Octane until object has enabled force updating in tag - this is caused by object vertex map tag.
Do not expect everything is perfect. Trying to fix something on similar issues that will cause another problems. There is not a perfect and reliable mechanism in C4D for these.
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sat Aug 27, 2022 2:12 pm
by SSmolak
aoktar wrote:SSmolak wrote:There is not a perfect and reliable mechanism in C4D for these.
No problem

Just thought that maybe conflict with vertex tag.
It would be great to have the same alpha pattern using image comparisions :

- compare_alpha.jpg (2.88 KiB) Viewed 2144 times
I think that OGL material preview size is always locked to 1 in this version :

- preview_size.jpg (4.16 KiB) Viewed 2144 times
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sat Aug 27, 2022 2:52 pm
by aoktar
SSmolak wrote:
It would be great to have the same alpha pattern using image comparisions
Yes sure, but I didn't have success to do with current graphic system.
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sun Aug 28, 2022 12:30 pm
by SSmolak
XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer :
viewtopic.php?f=9&t=80367#p415184
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sun Aug 28, 2022 1:08 pm
by aoktar
SSmolak wrote:XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer :
viewtopic.php?f=9&t=80367#p415184
And what you wish?
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Posted: Sun Aug 28, 2022 2:50 pm
by SSmolak
aoktar wrote:SSmolak wrote:XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer :
viewtopic.php?f=9&t=80367#p415184
And what you wish?
So it is C4D limitation that viewport doesn't update Octane Camera ?
I mean that xpresso connected to octane camera tag is not updated while using c4d viewport