Page 5 of 15

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Mon Nov 15, 2021 10:50 am
by aoktar
I've updated to 2021.1-(R2) with a lot of fixes and small improvements. Enjoy it!

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Mon Nov 15, 2021 11:59 am
by eyeonestudio
aoktar wrote:I've updated to 2021.1-(R2) with a lot of fixes and small improvements. Enjoy it!
Thank You.... :)

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Wed Nov 17, 2021 6:40 pm
by IImk
I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Wed Nov 17, 2021 9:03 pm
by aoktar
IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Wed Nov 17, 2021 10:56 pm
by IImk
aoktar wrote:
IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?
Sorry for bad english, ID 5 was an example. Basically, any light exclusions in object tag doesnt work, no matter the ID number. I will DM you sample scene tomorrow.

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Thu Nov 18, 2021 5:09 pm
by Kalua
Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Thu Nov 18, 2021 6:15 pm
by aoktar
Kalua wrote:Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
Yes surely, seems like that something forgotten by me. Sorry too much changes and places to check. I'll fix that, thanks for asking!

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Thu Nov 18, 2021 9:31 pm
by IImk
aoktar wrote:
IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?
Heres sample scene.
https://we.tl/t-mRyDXeX8Yt

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Fri Nov 19, 2021 3:28 am
by Kalua
aoktar wrote:
Kalua wrote:Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
Yes surely, seems like that something forgotten by me. Sorry too much changes and places to check. I'll fix that, thanks for asking!
You are welcome!
I am glad to help!
Regards,

Re: Cinema4D version 2021.1-(R2) (Stable 2021) 14.11.2021

Posted: Fri Nov 19, 2021 4:50 am
by Kalua
The AOV manager is really nice and also the custom AOV is awesome.
Question: is there any way to have one AOV per shader/material? Beside the conventional MATid, I would like to have each shader with a respective AOV layer.
Regards,