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Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 9:07 am
by aoktar
desire wrote:Hello
aoktar
Check the video, pls, by the link
https://yadi.sk/i/c11XDsb-Qv3aNg
It's not a critical bug, but since 2019 version, there like a glitch in a Live Viewer (jumping background) while changing some types of parameters, like camera position, tex projection and tex transform (not related to background), changing projection views in a native cinema4d 3d view, and so on
Thank you
What's OS, c4d version, driver version?
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 9:49 am
by desire
aoktar wrote:
What's OS, c4d version, driver version?
Win10 x64, C4D R21.115, studio driver 431.86
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 10:40 am
by shine71
Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 10:48 am
by aoktar
shine71 wrote:Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
What's wrong you mean! Please attach some visual data. Osl texture is for re-writing for a tile texture for example, it provides real procedural results.
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 11:04 am
by shine71
aoktar wrote:shine71 wrote:Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
What's wrong you mean! Please attach some visual data. Osl texture is for re-writing for a tile texture for example, it provides real procedural results.
Hey Ahmet!
Thanks for replying!
I'm attaching an example.
I took a look in the past to OSL texture, but it looks giving less versatility than C4D original one....
Thanks for help and support, man!
Cheers
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 11:15 am
by aoktar
shine71 wrote:aoktar wrote:shine71 wrote:Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
What's wrong you mean! Please attach some visual data. Osl texture is for re-writing for a tile texture for example, it provides real procedural results.
Hey Ahmet!
Thanks for replying!
I'm attaching an example.
I took a look in the past to OSL texture, but it looks giving less versatility than C4D original one....
Thanks for help and support, man!
It doesn't make any sense! Could you send me a sample scene?
Cheers
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 11:27 am
by shine71
here it is, Ahmet!

Just a plane with a meterial.
Open scene and render.
Then, open amterial in node editor and render again..
Thanks!!
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 11:33 am
by shine71
sorry, missing texture...
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 1:01 pm
by aoktar
shine71 wrote:sorry, missing texture...
It seems doesn't use C4D shader resolution from material parameter without doing that. I'll fix that
Re: Cinema 4D version 2019.1.5(Latest stable) 18.12.2019
Posted: Tue Dec 24, 2019 1:05 pm
by shine71
You’re the best, Ahmet!!!
Thanks so much!!!!
Cheers