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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Mon Apr 24, 2017 9:28 am
by paride4331
Hi newman,
When using .vdb pay attention around unit by exporting it and importing it into 3dsMax.
If you use Fume Fx you will encounter a .vdb location issue with OctaneVolume.
About .vdb sequence, set "Frame number digits" other than "0".
If you have a sequence of .vdb files named as (file name)000.vdb > (file name)001.vdb > (file name)002.vdb etc etc, set the filename pointing to first .vdb file frame.
Dragging the time slider you will see your .vdb animation.
For your viewport stuck sample issue, workaround is use only whole numbers in Expected exposure.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Tue Apr 25, 2017 9:31 am
by Elvissuperstar007
The animation function in the dynamic viewport is very necessary, it faster and less loads the system, through the frame the buffer is much slower, each frame voxelizes, the version 1.0-2.0 octane was able to render the animation in the dynamic. Stendelon was 50% faster, it once loads the geometry of the animation.
Just do not do tests on teapots) we have a heavy scene with a yacht, loaded with 32 gigabytes of RAM, Integration of the frame renderer 5 minutes, stendelon frame render 2 minutes

We need a dynamic viewport for animation! Once download and render sequencing. Why it was removed I do not understand, it was still normal.

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Tue Apr 25, 2017 11:49 am
by paride4331
Hi Elvissuperstar007,
You should set your scene in movable proxy, next evaluation scene, will be shorter.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Tue Apr 25, 2017 6:00 pm
by Elvissuperstar007
paride4331 wrote:Hi Elvissuperstar007,
You should set your scene in movable proxy, next evaluation scene, will be shorter.
Regards
Paride
I know about this function for already 4 years) I always put))
For me for this reason, and the wind does not work in octane, the problem is in the frame buffer, dynamic viewport everything is fine

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Wed Apr 26, 2017 8:41 pm
by Elvissuperstar007
Converter does not work Vray to Octane , I get the glass
Here is the scene
Look at the Fstorm render! He correctly converts all, octane can not convert one render Vray normally. Fstorm and the Corona work, Fstorm correctly converts the Corona and Vray.Octane 2017 year!))

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Wed Apr 26, 2017 9:33 pm
by Elvissuperstar007
Where is the Falloff? Metal
You yourself have created the correct metal! Why in the converter do we get this? I've already written to you two times, add the parameter to the converter.

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Thu Apr 27, 2017 9:06 am
by acc24ex
- did anyone have hard time connecting to network render - mine says wrong version, while I did have the correct one loaded onto the other machine - all the version numbers look OK.. unless there's a build number as well..

- also a feature qestion:
Specular material - is there a way that it actually shows up as transparent alpha when you save in .png - so far it only seems to work when there is some opacity - not actuall transparency from glass - alpha apparently treats the transparent materials the same as a diffuse one -

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Thu Apr 27, 2017 10:11 am
by paride4331
Hi acc24ex,
Did you install 3.06 Octane Stand Alone?
With 4.32_3.06 you need Octane Daemon 3.06.
About alpha, you have to check "affect alpha" in specular material.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Sun Apr 30, 2017 6:50 pm
by acc24ex
paride4331 wrote:Hi acc24ex,
Did you install 3.06 Octane Stand Alone?
With 4.32_3.06 you need Octane Daemon 3.06.
About alpha, you have to check "affect alpha" in specular material.
Regards
Paride
Oh sweet - damn, I was looking at that button and I was thinking it was to do with the opacity setting only - was looking for that :)

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32

Posted: Tue May 02, 2017 3:03 am
by neonZorglub
Elvissuperstar007 wrote:Converter does not work Vray to Octane , I get the glass
Here is the scene
Look at the Fstorm render! He correctly converts all, octane can not convert one render Vray normally. Fstorm and the Corona work, Fstorm correctly converts the Corona and Vray.Octane 2017 year!))
Hi Elvis,
Thanks for the scene and report of this issue.
The current converter creates a Specular material for materials having some refraction, and the diffuse is ignored..
This will be fixed in next release, using a Mix material for those cases ..
Current workaround is to clear refraction before conversion, or change to a mix material after conversion, and re-assign a diffuse and a specular ..