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Re: OctaneRender for Carrara 3.03.04.23[Stable] - No UV transfor

Posted: Sun Dec 04, 2016 11:58 pm
by Sighman
protovu wrote:Hi Simon,
I have a material which is not allowing any Octane UV transform. Oddly, it does allow Carrara UV transform.
The same crosshatch bitmap does work in other Octane Materials. I will work around, but would like to know how to correct the existing Material instead of swapping it out.

thanks for your help,
Rick
If you look at an octane image node (not the texture map) you will see a setting called 'Use Texture Map Settings'. When this checkbox is enabled then the settings from the attached texture map are used instead of the Octane ones. If you want to use the Octane transforms then you need to disable this checkbox.

The following Octane settings are ignored when 'Use Texture Map Settings' is enabled:
Border Mode
Invert
UV Transform
Projection
Use Texture Map Settings
Use Texture Map Settings

Re: Marquis issue again

Posted: Mon Dec 05, 2016 12:04 am
by Sighman
protovu wrote:Hi Simon,
Having the same issue with multiple keyframe selection again. Narrowed it down to one Material. Deleting the Material, stops the problem. Haven't done much to the material, other than add a name.
Can you please take a look?
Thanks,
Rick
I can't find any issues. Is there a particular area of the timeline that you are highlighting?

Re: OctaneRender for Carrara 3.03.04.23[Stable]

Posted: Mon Dec 05, 2016 1:38 am
by protovu
Hi Simon,
Thank you for pointing out the "Use Texture Map Settings" check box. Must have checked inadvertently.

On the Marquis issue: now it will not reproduce the error. When it presents again (if), I will again try to isolate and forward. When it did present, I was able to click directly on an individual keyframe, but not
off of a keyframe in a way that would allow surrounding with a rectangular shape.

Best,
Rick