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Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 4:38 pm
by scons
this is working great so far.

Thank you very much !

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 5:33 pm
by markersniffen
Thanks so much for you work on this, this is really a live saver for me.

I am running into a script error when I try and export a single frame or animation:

Code: Select all

Octane plug-in v0.50 on 2.56.0.34076 : Plastic0022_2_L.jpg.jpeg
Octane plug-in v0.50 on 2.56.0.34076 : No image
Octane plug-in v0.50 on 2.56.0.34076 : OBJ Export time: 20.220
Octane plug-in v0.50 on 2.56.0.34076 : Octane: Lens aperture: 1
Octane plug-in v0.50 on 2.56.0.34076 : Focal depth: 5
Octane plug-in v0.50 on 2.56.0.34076 : Using camera : CameraDos
Octane plug-in v0.50 on 2.56.0.34076 : Camera position: x 18.605877 y 58.246868 z -121.584114 
Octane plug-in v0.50 on 2.56.0.34076 : Camera target: x 17.244962 y 54.199177 z -100.509901 
Octane plug-in v0.50 on 2.56.0.34076 : Camera up: x -0.260846 y 21.118111 z 4.039278 
Octane plug-in v0.50 on 2.56.0.34076 : Octane: Camera FOV: 27.575707
Traceback (most recent call last):
  File "/Volumes/Production/GFX/_GFX Common/Software/blender-2.56a-beta-OSX-10.5-x86_64/blender.app/Contents/MacOS/2.56/scripts/io/octanerender/engine.py", line 224, in render
    octscene.frame_set(currentFrame + 1)
AttributeError: 'OctaneRenderSettings' object has no attribute 'frame_set'

location:/Volumes/Production/GFX/_GFX Common/Software/blender-2.56a-beta-OSX-10.5-x86_64/blender.app/Contents/MacOS/2.56/scripts/modules/bpy/ops.py:179

location:/Volumes/Production/GFX/_GFX Common/Software/blender-2.56a-beta-OSX-10.5-x86_64/blender.app/Contents/MacOS/2.56/scripts/modules/bpy/ops.py:179
Found uninitialized speed in vector buffer... fixed.
Herbert-Hoover-Mac-Pro:blender-2.56a-beta-OSX-10.5-x86_64 mes9149$ 
The last few lines ("uninitialized specialized speed in vector buffer...") aren't what actually causes the problemI think, it is the "frame_set" attribute error. I've been trying to do some debugging, but to no avail. I'm running Blender 2.56a from blender.org. I'm on a mac pro with Snow Leopard (ignore my signature, I'm at work). I was using v.44 yesterday and I just tried v.5. Octane runs great in general, and I can export the object and get the materials set up the way I want, I just can't get the animation or still image buttons to do anything for me.

I'll keep messing around but if you have any suggestions I'd appreciate it.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 5:51 pm
by yoyoz
Hi,
please disable the 'Camera Motion' setting and you shouldn't have the error anymore.
This is a part of the code I didn't check yet and I'll fix this once I get a clue about what it's supposed to do... but you can work in the meantime.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 6:22 pm
by yoyoz
Finally no need to understand WHAT it does, but rather HOW it does. Fixed with v0.51, now available on initial post.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 7:17 pm
by SamCameron
The Status bar is very instrussive, everytime I want to render I need to click on that bar to clear the status, making the workflow a little slower, the status is OK but shouldn't interfiere with the user controls.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 7:37 pm
by markersniffen
thank you so much for the quick response--works like a charm!

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 9:42 pm
by carter2422
Hi yoyoz,

Your work is looking excellent!

Unfortunately I cannot get the script to work. I have installed in in the /scripts/io/ directory with no luck. It doesn't appear in the Addons panel. I have tried it on OS X and Windows 7, both with 2.56 and the latest SVN.

Any ideas?

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 9:54 pm
by yoyoz
Hi Jonathan,

before answering I'd like to thank you for the superb work you do at BlenderCookie! I enjoy every tuto you do and I can only recommend your work to everybody.

At this stage the addon should be installed in the same directory as the original blender ones, not in the user's directory (it should be at the same level as the netrender one). If doing so it should appear in the list of the render engines in the dropdown menu in the top-middle of the screen without the need to add it from the user pref panel.

Kind regards,
Yoyoz

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 13, 2011 10:17 pm
by carter2422
Hey, I'm glad you like my work!

With what you just said I got it working in OS X on my iMac. The only problem is this machine can't run Octane due to not having a Nvidia card. I did the same thing on my Windows 7 machine that is running Octane and I get nothing in the render dropdown.

I am running a .zip install of 2.56 and have placed the script in /2.56/scripts/io/

Am I missing something

Re: Non-offical Blender 2.56 plugin

Posted: Fri Jan 14, 2011 5:42 am
by yoyoz
Hi Jonathan,

I've posted v0.52 which may solve your problem as it now can be activated like other external addons (you can activate it from blender's interface, not install it because this is not a single file addon). I've put the zip and some instructions in the initial post.

If you still have problems, please put back the addon in blender's install directory 2.56/scripts/io/ and start blender from command line, we may get some info about what's wrong...

Yoyoz