Hi everyone,
first off all exuse me if this doesn´t exactly fit here and if I can´t stop talking about this. But I´m now trying
to adress specially you Jimstar and all other users here in this thread just to know whether I am the only one missing this feature or just don´t
get they way render layer ID and render layer mask Elements are working. Or generelly how am I supposed to get reliable masks
with my animation?
Version after version I wait for something to happen regarding this topic but it seems to me, I´m the only one interested.
http://render.otoy.com/forum/viewtopic.php?f=27&t=47963
I just don´t get why every one is talking about better mask script support, hair & fur, volume rendering and so on, if
still one of the basic features every renderer should have (and really the only one I´m missing for so long) is still
not implemented?
How are you guys render your object masks for compositing with your beauty pass ?
This is my current workaround, but you have to re-render all sequences multiple time for mutliple masks:
http://render.otoy.com/forum/viewtopic.php?f=27&t=46421
If it is technically such a big effort to implement an RGB Mulitmatte Renderelemtn (like in Vray) using Octane Render Layer ID,
or just not worth it, because no one exept from me wants it, please just tell me.
Or to have a render Layer ID Mask Element in which you can set an ID number and get a black/white mask
of the object having that octane object layer ID. With setting up mulitple of these in the render elements you
could get all the masks you need on the fly with your main rendering.
I just want to know if this is something that is curently worked on or even thought about it, or if I can just forget about it
and return to vray for animation. This is not supposed to be a "goodbye octane" threat. I still love octane and wouldn´t use
anything else for still images. But it is just such a pity I can´t use the speed it offers for animations, because I just need the
controll of every object later in compositing. Re-rendering whole sequenzes again for getting the masks nullifies the speed
advantage completely.
So please, just let me know if I can wait for some development in this direction. Even in Octane 3.0 ... or if just nobody cares
about this.
regards