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Re: Version 2.14.0 - TEST
Posted: Wed Dec 03, 2014 8:34 pm
by aoktar
virtualzapp wrote:aoktar wrote:Hi,
Has anyone notified or checked new Help window? Understood the trick of usage and some internal scenes on for topics? Have you found it useful?
Hi Ahmet,
Working on Mac, very well done!
Cheers
Regis
thanks ro you and all for reply. gladio to heat, i'll try to add more samples and information.
best
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 10:56 am
by kracher
aoktar wrote:kracher,
crash or error? Crash is getting out of of program with some windows errors.
What says octane log on Cuda error? Check you polygon counts. They can be different on render output against Live viewer. Live viewer will use subdivision for display.
first the nvidia error appeares, than cinema close and i have to shot down cinema via taskmanager
Polycount is 15.000.000
Octane log says:
Tried to access pin via an invalid ID P_MESH (103)
Tried to access null node pin
Tried to access null node
today my scene renders sometimes without errors, somtime the scene crash like described
thank you!
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 1:04 pm
by miohn
Display Driver Error again and again!
In some C4D Forums is posted/adviced not to use 3.4xxx drivers.
And in my case it seems to be right.
Lots of problems with C4D, PSD and AfterEffects.
Will all newer version of octane be based on cuda 6.5 and the new drivers?
Sadly this means for me, that I have to stay with 2.12.2 until
this driver problem is fixed by maxon or nvidia.
regards
Mike
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 1:10 pm
by aoktar
kracher wrote:aoktar wrote:kracher,
crash or error? Crash is getting out of of program with some windows errors.
What says octane log on Cuda error? Check you polygon counts. They can be different on render output against Live viewer. Live viewer will use subdivision for display.
first the nvidia error appeares, than cinema close and i have to shot down cinema via taskmanager
Polycount is 15.000.000
Octane log says:
Tried to access pin via an invalid ID P_MESH (103)
Tried to access null node pin
Tried to access null node
today my scene renders sometimes without errors, somtime the scene crash like described
thank you!
can you post a few pics of LV with all render info? Let's see your ram and content of scene
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 1:38 pm
by virtualzapp
Hi Ahmet,
Hmmm, I have encountered several crashes without further explanation…
I'm back to 2.12.2 version, not sure if it is coming from my rig or if the 2.14 version is not that stabile on Mac.
I have attached one of the report I kept in case of need in addition of OS X log crash report.
Cheers
Regis
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 2:05 pm
by aoktar
virtualzapp wrote:Hi Ahmet,
Hmmm, I have encountered several crashes without further explanation…
I'm back to 2.12.2 version, not sure if it is coming from my rig or if the 2.14 version is not that stabile on Mac.
I have attached one of the report I kept in case of need in addition of OS X log crash report.
Cheers
Regis
it seems on material preview part.
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 2:26 pm
by kracher
aoktar wrote:kracher wrote:aoktar wrote:kracher,
crash or error? Crash is getting out of of program with some windows errors.
What says octane log on Cuda error? Check you polygon counts. They can be different on render output against Live viewer. Live viewer will use subdivision for display.
first the nvidia error appeares, than cinema close and i have to shot down cinema via taskmanager
Polycount is 15.000.000
Octane log says:
Tried to access pin via an invalid ID P_MESH (103)
Tried to access null node pin
Tried to access null node
today my scene renders sometimes without errors, somtime the scene crash like described
thank you!
can you post a few pics of LV with all render info? Let's see your ram and content of scene
hi Ahmet
i see right now it´s not a CUDA error but an OGL Error!
thanks for helping!
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 2:35 pm
by aoktar
kracher wrote:
hi Ahmet
i see right now it´s not a CUDA error but an OGL Error!
thanks for helping!
hmm, not a renderer error directly. But i see your free vram about 244mb. It's near to limits. try to decrease this usage.
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 2:40 pm
by virtualzapp
aoktar wrote:virtualzapp wrote:Hi Ahmet,
Hmmm, I have encountered several crashes without further explanation…
I'm back to 2.12.2 version, not sure if it is coming from my rig or if the 2.14 version is not that stabile on Mac.
I have attached one of the report I kept in case of need in addition of OS X log crash report.
Cheers
Regis
it seems on material preview part.
Yes it seems correct because at the time (or just before) I'm losing the details in texture in the live viewer.
Anyway, thank you for checking.
Cheers
Regis
Re: Version 2.14.0 - TEST
Posted: Thu Dec 04, 2014 2:49 pm
by aoktar
virtualzapp wrote:aoktar wrote:virtualzapp wrote:Hi Ahmet,
Hmmm, I have encountered several crashes without further explanation…
I'm back to 2.12.2 version, not sure if it is coming from my rig or if the 2.14 version is not that stabile on Mac.
I have attached one of the report I kept in case of need in addition of OS X log crash report.
Cheers
Regis
it seems on material preview part.
Yes it seems correct because at the time (or just before) I'm losing the details in texture in the live viewer.
Anyway, thank you for checking.
Cheers
Regis
can you give me scene to check? no need to textures and objects