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Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 1:16 pm
by muski
Spdo wrote:
Karba wrote:
Spdo wrote:Hi Kabra when the render elements acvtive the octane render viewport says render is failed

Where can we use render elements save in the re menu or use standart render f9 on the 3ds max

What is the best way ?

Thank you.



You are out of gpu memory. look at memory statistic.
So what can i do ?

Have you tried to add all the instance objects on the model as movable proxies on the octane object properties? This will make octane recognize them as proxies and reduce mem usage. The scenes need to be optimized in order to fit the Vram.

You can also not use the main gcard as some of the vram is being used by the system resulting in less vram available for octane.

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 2:48 pm
by coilbook
Hi Karba were you able add that static noise button or it will be in the new release
Thank you

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 3:47 pm
by dawe
Not sure if this is a max issue or octane: It seems like the elements get clamped. only the beauty pass is unclamped. I have tried tif, exr and hdr.
//Daniel

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 8:37 pm
by Karba
dawe wrote:Not sure if this is a max issue or octane: It seems like the elements get clamped. only the beauty pass is unclamped. I have tried tif, exr and hdr.
//Daniel
Fixed, what for a next release

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 8:38 pm
by Karba
HHbomb wrote:I can't manage to make a render region in octane viewport with netrender. Is it a bug ? or an octane limitation ?
When region is active the render continue but the viewport is not updated. :cry:
That should work, just tested. The only issue is network rendering can't keep images around region render it get corrupted.

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 8:57 pm
by mykola1985
Hi Karba, i left rendering for the whole night with this version, NO CRASHES AT ALL!!! ;) THANK YOU!!! please don't forget static noise!

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 9:00 pm
by Karba
mykola1985 wrote:Hi Karba, i left rendering for the whole night with this version, NO CRASHES AT ALL!!! ;) THANK YOU!!! please don't forget static noise!
I will make a new release with static noise option today.

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 15, 2014 9:10 pm
by coilbook
mykola1985 wrote:Hi Karba, i left rendering for the whole night with this version, NO CRASHES AT ALL!!! ;) THANK YOU!!! please don't forget static noise!
same here a lot more stable than previous versions

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Wed Oct 14, 2015 4:12 pm
by DP
Hi Karba,
I migrated from Win 7 to Win 10 and after that the button "port to max framebuffer" DOESN't work with v.2.04 3ds max plugin, it doesn't open any window like before with win 7.
I upgraded to v.2.24.2 - 2.10 for 3ds max and still doesn't work.
Please any suggestion ? I'm in a hurry with a job

Thanks in advance

Joe

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Sun Oct 18, 2015 6:20 pm
by Jorgensen
does this version not support 3ds max 2016? it's not listed in the installer.

EDIT
Ahh i thought this was the newest version, 2.11, but it's from 2014..... sorry.

/thanks