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Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 6:52 am
by voon
Great, lovely, wonderful :)

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 7:53 am
by Ide
It works, Thanks!
Better late than never.

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 7:56 am
by voon
Hm, when I render, it renders ... but I get no image .... viewport stays black. What am I doing wrong? It's the settings I used before (so no "midnight in daylight" or so error).

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 8:21 am
by Ide
voon:
Same happened to me. FIX: Change the Distance value from camera.

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 8:23 am
by simdal
Ide wrote:voon:
Same happened to me. FIX: Change the Distance value from camera.
Thanks !!! I had the same problem. I was going crazy! Now it works fine.
hello, simone ;)

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 10:13 am
by kubicki3d
Hi
Can anyone please give me a quick tip on how to get displacement to work?
Below is a screenshot of my first unsuccessful test. The material turned black, Height and Offset change the scale of the cube, but no relief shows up.
Thanks!
Displacement test
Displacement test
Big thanks to JimStar for the hard work. Daylight + HDRI functionality will improve my archviz workflow a whole lot:)
Szymon

EDIT: Problem solved - the mesh needs to be unwrapped. Silly me. Seems that projections don't work with displacement.

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 12:47 pm
by tungerz
Sounds like it's up and running,
Does everybodys octanelive accounts show the license for the octane blender plugin as 2.x or as 1.x?
My standalone shows 2.x just not my plugin.
Mine still shows 1.x for the octane blender plugin
I was able to go under downloads and d/l the Blender Octane Edition - 6.0 (2.71.5) & the Octane Server - 2.06 - 6.0

props to Jim and to all that have success, enjoy. :ugeek:

Cheers,
~Tung

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 1:16 pm
by Ide
tungerz:

If you have the voucher. Go to http://render.otoy.com/account/upgrade_license.php
and upgrade the license.

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 1:27 pm
by tungerz
Ide wrote:tungerz:

If you have the voucher. Go to http://render.otoy.com/account/upgrade_license.php
and upgrade the license.
@ Ide,
Thank you so much. You my friend just shown me the light...
It's official, Your my hero :)
This is the page that I could never find, I asked support and they said "It's there" Yet I never saw it on the live accounts page where I was looking for the voucher...

Beers for you \_/

cheers,
~Tung

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]

Posted: Thu Sep 25, 2014 1:30 pm
by 00Ghz
Bug: Go to interactive render, use a render region. cancel the region by Ctrl + Alt + B and the area rendering does not reset to full view.

And for some reason all the images loaded as HDRI with daylight are BW. Is it a bug?