Re: OctaneRender® for 3ds max® v2.03
Posted: Tue Jul 22, 2014 6:12 am
Karba, any news on hue & saturation modifier node?
Community Forums for OTOY Customers
https://render.otoy.com/forum/
I will try. Unfortunately I just don't have enough time for everything. I will try to find some since a lot of people are asking for this.RobSteady wrote:Karba, any news on hue & saturation modifier node?
I made a quick screen capture for you.Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
Ok, almost done. There may be some problems with interactive viewport, but for production render should work.suvakas wrote:I made a quick screen capture for you.Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ
Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.
Suv
it's fixed already. wait for next version or read the posts abovemerid888 wrote:karba, i can't save image every time when i do click in the port max fram buffer
add picture
thank you if you can help me