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Re: OctaneRender® for 3ds max® v2.03

Posted: Tue Jul 22, 2014 6:12 am
by RobSteady
Karba, any news on hue & saturation modifier node?

Re: OctaneRender® for 3ds max® v2.03

Posted: Tue Jul 22, 2014 6:41 am
by Karba
RobSteady wrote:Karba, any news on hue & saturation modifier node?
I will try. Unfortunately I just don't have enough time for everything. I will try to find some since a lot of people are asking for this.

Re: OctaneRender® for 3ds max® v2.03

Posted: Tue Jul 22, 2014 8:09 am
by vfxman83
hi there

i wondering the render elements in version 2 ?

where are they i can't found ?

Re: OctaneRender® for 3ds max® v2.03

Posted: Tue Jul 22, 2014 10:47 am
by suvakas
Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
I made a quick screen capture for you.

https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ

Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.


Suv

Re: OctaneRender® for 3ds max® v2.03

Posted: Tue Jul 22, 2014 10:23 pm
by Karba
suvakas wrote:
Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
I made a quick screen capture for you.

https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ

Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.

Suv
Ok, almost done. There may be some problems with interactive viewport, but for production render should work.

Re: OctaneRender® for 3ds max® v2.03

Posted: Wed Jul 23, 2014 5:25 am
by mykola1985
Whaaaaaat???!!!! Karba, YOU ARE THE BEST!!!!!!! Can't wait forma the next release!!!

Re: OctaneRender® for 3ds max® v2.03

Posted: Wed Jul 23, 2014 7:59 am
by suvakas
Great news indeed. 8-)
Nice work!

Suv

Re: OctaneRender® for 3ds max® v2.03

Posted: Wed Jul 23, 2014 8:11 pm
by merid888
karba, i can't save image every time when i do click in the port max fram buffer
add picture
thank you if you can help me

Re: OctaneRender® for 3ds max® v2.03

Posted: Wed Jul 23, 2014 11:25 pm
by mikinik
:(

Re: OctaneRender® for 3ds max® v2.03

Posted: Thu Jul 24, 2014 11:12 am
by boris
merid888 wrote:karba, i can't save image every time when i do click in the port max fram buffer
add picture
thank you if you can help me
it's fixed already. wait for next version or read the posts above ;)