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Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Fri May 09, 2014 2:29 am
by TBFX
JimStar wrote:TBFX
Thank you!
Will switch to Maya plugin very soon.

And another one:
Float Image textures don't seem to be doing anything. I have had to load bump maps in as rgb image textures to get them to work.
Good to know your back on the Maya plugin, hope the next version isn't too far away.
T.
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Sat May 10, 2014 5:50 pm
by RickToxik
I'm sorry, but.... How can I assign textures on my objects?... I see that now you have to add a transform and a projection node each time you want to add a texture, but all my textures always look grey whatever I do. I must say that I find this workflow very unintuitive and rather tedious - but I just can't get it to work. I'll have to come back a few versions earlier because I need a scene to be rendered today
Maybe it would be a good idea to install the latest version of the manual automatically with the plugin... I have no idea how to assign a texture now... I know you are working super hard Jimstar and you're doing a great job but this version looks very complex to me with the new projection and transform nodes that you have (I think) to assign each time.
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Sat May 10, 2014 5:58 pm
by RickToxik
AAHHHHH I see!!! Textures on a network path on windows (i.e. //RickToxik/Textures) do not work! hahahaa
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Sat May 10, 2014 11:56 pm
by Vyoor
A couple of things in addition to those described TBFX which I think is not working properly:
1. Sunsky rotation don't work in batch render,
2. frames don't write when adding more than one subdirectory in file output path,
3. I can't write 16-bit depth images,
4. some objects lose shaders in the first frame in batch render (becames gray).
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Fri May 30, 2014 10:20 pm
by Slimshader
Hey, I was just wondering if this version is currently the most stable.
It says [TEST] so I'm unsure if I should use this one.
Thanks in advance...
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Fri May 30, 2014 10:38 pm
by ciboulot
As far as I am concerned, I would recommend you to stick to the 1.20a version. Very stable. No motion blur and different shader connections.
But if you have an important work to do now, 1.20a is the most secure.
I am running a studio and we are waiting for the net release to update..
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Fri May 30, 2014 10:42 pm
by JimStar
Slimshader
Test version supposes that there may be some issues present, as some important parts of the code were changed or added...
Next version will be ready soon, I'm working on it at the time. And it will have the "test" status too, as I've deeply refactored it to improve some aspects and prepare it for new 2.0 engine...
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Fri May 30, 2014 11:00 pm
by ciboulot
@Jimstar,
This is bloody awesome news! You know we've been waiting for this release, and we know you put hard work in it.
keep on your amazing work!
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Sat May 31, 2014 3:02 pm
by Slimshader
Thanks ciboulot and JimStar!
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Posted: Wed Jun 04, 2014 9:38 am
by L_E_X
While testing Maya plugin v 1.33 find that it's slower than v1.20a by 7.5 % - why

?
Testing on double xeon-2687w, 4x gtx780ti