Page 5 of 6
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Sat Jan 25, 2014 8:41 am
by gabrielefx
Ambient occlusion? diffuse bounces?
check it with 1.2
In 1.25 I don't see any visible improvement in speed/quality/noise except for the decal mapping feature
I miss the stereoscopic feature and motion blur.
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Mon Jan 27, 2014 10:35 am
by gabrielefx
I confirm that the 1.25 release is slight slower than the 1.18 (1.20)
Also the material on curtains have an issue:
The material is a mix between diffuse and glossy. Fall off is on the diffuse slots for both mats. On the glossy mat the reflection is generated by a marble procedural.
regards
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Tue Jan 28, 2014 4:45 pm
by bicket
Hi Karba
in the material conversion process (scanline standard material => Octane material), is there a way to convert real world scale to something understandable for octane?
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Tue Jan 28, 2014 6:50 pm
by Manuel
Hi Karba!,
I'm trying to render more than 8K...but it wont get higher than 8K?....is there something i can do?....Thanks..
Manuel Santos
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Tue Jan 28, 2014 11:40 pm
by Karba
Manuel wrote:Hi Karba!,
I'm trying to render more than 8K...but it wont get higher than 8K?....is there something i can do?....Thanks..
Manuel Santos
This is Octane limitation
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Tue Jan 28, 2014 11:41 pm
by Karba
bicket wrote:Hi Karba
in the material conversion process (scanline standard material => Octane material), is there a way to convert real world scale to something understandable for octane?
3dsmax plugin can do only the things Octane can.
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Fri Jan 31, 2014 10:51 am
by pixelsolution
Hi all.
I have installed 1.25 for max 2014. and opened a file which was made in 1.20 and tried to render, render is not done and max gets closed without any error message...
I have not instaled the latest verson of standalone ( it is 1.20)
Any Comments to resolve this issue???
Thanks..
Pixel.
win-7 / intel 4770k / 32 gb ram / 2x GTX Titan...
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Fri Jan 31, 2014 1:17 pm
by glimpse
Manuel wrote:Hi Karba!,
I'm trying to render more than 8K...but it wont get higher than 8K?....is there something i can do?....Thanks..
Manuel Santos
offset camera & stitch images. that's the only way to work around for now =)
I will take the same amount of time as You would spend rendering that bigger image at once
(but You can do that now for technical reasons), You just have a bit of photoshop work =)
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Mon Feb 03, 2014 2:00 am
by Elvissuperstar007
не конектит! стенд норм все
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Wed Feb 05, 2014 2:47 am
by Elvissuperstar007
gradient can not find