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Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 11:46 am
by mikinik
vk3d wrote:In 1.22a is not working correctly Mix material. I have returned to 1.18.
what's your problem?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 12:24 pm
by vk3d
mikinik wrote:vk3d wrote:In 1.22a is not working correctly Mix material. I have returned to 1.18.
what's your problem?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 7:18 pm
by Karba
vk3d wrote:mikinik wrote:vk3d wrote:In 1.22a is not working correctly Mix material. I have returned to 1.18.
what's your problem?
mix_all.jpg
Set the same camera and hdri position.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 7:24 pm
by vk3d
what's your problem?[/quote]
mix_all.jpg
[/quote]
Set the same camera and hdri position.[/quote]
Hdri position is same. Camera is no matter. I have tried in real time to rotate...
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 8:01 pm
by Karba
vk3d wrote:
Hdri position is same. Camera is no matter. I have tried in real time to rotate...
It is not.
backgrounds are different.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 8:19 pm
by Elvissuperstar007
I can not find gradient map
Re: OctaneRender® для 3ds max для v1.22a[Тест]
Posted: Tue Dec 24, 2013 6:16 am
by Goldisart
мне очень понравились нужные обновления !!!
Вопрос - в планах Октана - сделать препассы в 3Dmax ?
Re: OctaneRender® для 3ds max для v1.22a[Тест]
Posted: Tue Dec 24, 2013 6:22 am
by Elvissuperstar007
Goldisart wrote:мне очень понравились нужные обновления !!!
Вопрос - в планах Октана - сделать препассы в 3Dmax ?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Fri Dec 27, 2013 9:18 pm
by mykola1985
Quite often, while Octane render viewport is opened, pressing update button doesn't update the scene. (very complex scene with lots of textures).
No other bugs for now

Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Dec 28, 2013 8:55 pm
by draftart
- after reopen file, (3ds Max 2011) all emission slots in diffuse material, became empty, and had to reload all textures again,
- all power in Black Body Emission reset to 100
- no chance to make simple UVW mapping when texture is in distribution slot (texture emission) sometimes work sometimes not
all checked few times