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Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Dec 29, 2013 11:48 pm
by homa246
Hi, i've just bought Octane plugin for Blender. And i have a question..
Do i need to change from Edit mode to Object mode every time to see how my textures were applied to my model? It is not changing UV textures in real-time. I mean when i am moving the UV in Cycles render for example, i can see how my texture will fit the model in real-time.
Hope to hear your answer soon)
Great plugin for the best market Render^^
Update:
Alright, i found an answer - Here it is
"For the benefit of others i will post here too (as well as the email i sent you).
The UV's are updated to the render engine by the plugin when you exit edit mode.
So when you have adjusted your UV's just double tap TAB (if you haven't changed the default) and it will update the UV's and switch back to edit mode."
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Mon Dec 30, 2013 12:01 am
by orion_uk
Hi, i've just bought Octane plugin for Blender. And i have a question..
Do i need to change from Edit mode to Object mode every time to see how my textures were applied to my model? It is not changing UV textures in real-time. I mean when i am moving the UV in Cycles render for example, i can see how my texture will fit the model in real-time.
Hope to hear your answer soon)
http://render.otoy.com/forum/viewtopic.php?f=32&t=36834
EDIT: lol...Guess you updated your post while i was finding the above link and posting it!

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Mon Dec 30, 2013 3:10 pm
by radiant
Im currently rendering a 250 frame animation,
when ever i render an animation after each frame the octane render server seems to close after 2 or 3 frames,
Its weird because before this happened i got a blue screen of death.
An hour before this happened i rendered a full 250 frame animation of the same scene but had to re work the scene due to a missing object (which was annoying) but i cant let it run out because it keeps on stopping.
Any suggestions?
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Mon Dec 30, 2013 4:03 pm
by orion_uk
I am also having a strange issue! Only with my current scene (so far) where each time I let go of the Left mouse button my camera perspective/live view starts automatically rendering! Not really had a chance to look in to it yet but am wondering if its a 'side effect' of low memory OSLT as the scene is quite large (MDD animation).. I Will look in to it tonight (if I have time) and see if I can reproduce in a new scene/project!
I will also try and look in to my other issue with the 'track to empty' & live window problem. I have not been able to look at either over the holiday period as I have been WAY too busy
If I am lucky (time wise) I will be able to post a short vid on youtube for JimStar to view the issue as I reproduce it

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Tue Dec 31, 2013 7:56 pm
by r-username
.
Just have one question prior to purchasing the plugin.
I have a camera with a follow path constraint.
I would like to render an animation using the octane pano camera, can this be done? are there any issues that i should know?
this may seem like a basic question, but this is the only thing i need the plugin to do and just want to check.
or is there a demo for windows?
thanks in advance
Normals
Posted: Thu Jan 02, 2014 9:06 am
by the_sam
Great work on this plugin JimStar, I only noticed that smooth and scaled objects are messed up. The problem can be fixed when applying scale but could that be done automatically when the mesh data is transferred to octane server? I've attached a screenshot of the problem.
Also all objects are always rendering with smoothed normals event the flat shaded objects and the way to fix this is to turn off smooth in material or to add EdgeSplit modifier but can't you just detect that and display smooth normals if they are smooth in Blender viewport or flat if they are flat?
Cheers,
Samo
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 02, 2014 2:24 pm
by resmas
radiant wrote:Im currently rendering a 250 frame animation,
when ever i render an animation after each frame the octane render server seems to close after 2 or 3 frames,
Its weird because before this happened i got a blue screen of death.
An hour before this happened i rendered a full 250 frame animation of the same scene but had to re work the scene due to a missing object (which was annoying) but i cant let it run out because it keeps on stopping.
Any suggestions?
hello there.
I have the same problem, until now no blue screen , but when rendering animation, server crashes sometimes in 3 frames, another's times at 50, i think its random. Cant find the source of the problem.
Jim if you can take a look at this would be great, thx in advance.
cheers
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 02, 2014 7:57 pm
by aLeXXtoR
Hi!
I'm having a problem here with complex mesh object: if the camera is close to the object's surface, it renders normally, but if I move the camera away the surface becomes... wacky (see the screenshot).
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 02, 2014 8:07 pm
by r-username
aLeXXtoR wrote:Hi!
I'm having a problem here with complex mesh object: if the camera is close to the object's surface, it renders normally, but if I move the camera away the surface becomes... wacky (see the screenshot).
you can try to increase the ray epsilon value
(render tab > octane kernel)
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Thu Jan 02, 2014 8:21 pm
by JimStar
aLeXXtoR
What size is your object and how far is your camera from that object (in meters)?..