Page 5 of 8

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Wed Apr 10, 2013 5:35 am
by suvakas
Just wanted to say thanks for the new sky parameters.
Custom sky color is very helpful !! I didn't see that coming. Awesome work.

Suv

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Wed Apr 10, 2013 7:04 am
by oguzbir
Hi Karba,

I'm not %100 percent sure.. I havent been using octane that much, whis week.

Either shadow catcher or auto refresh system refresh has some glitch at some point.
I couldn't get the shadows while working late last night. And I didn't had the time for trial n error.
I'm going to try and solve this as soon as i have the time

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Wed Apr 10, 2013 3:46 pm
by gabrielefx
@abstrax
thank you for the clarifications

@karba
what about 2d background image, we expect a new node?

any plan to improve the color correction node?
I think that the controls you programmed are not legacy
I aspect controls like: hue, saturation, separate rgb values, brightness and contrast

thank you

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Wed Apr 10, 2013 7:38 pm
by bicket
Hi karba

In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Wed Apr 10, 2013 11:02 pm
by Karba
bicket wrote:Hi karba

In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?
That is optimization. ;)

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Thu Apr 11, 2013 1:05 am
by noelnoel
i use 3dsmax 2013, and yes i have some octane proxy movable on scene. other think i see, f framebuffer is open and you delete a movable proxy max crash too

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Thu Apr 11, 2013 3:11 pm
by lzanlorenzi
Hi Karka! any chance to convert or accept the multitexture plugin? its very usefull for tiles or wood floor.

hugs

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Thu Apr 11, 2013 3:33 pm
by merid888
any tutorial how use hdri into scene and sun at the same time ?
thank you

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Fri Apr 12, 2013 6:38 am
by JeanP
Hi Karba,

Any news about using an image sequence as a texture?
That would be great.

Re: OctaneRender® for 3ds max® v1.12[Test]

Posted: Fri Apr 12, 2013 8:56 am
by bicket
Dear Karba, is there a way to see/edit materials animations in the track view ?
I can't see the keys in the time line, neither in the track view :?
That's not very practical to play with the float maps animations ...