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Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Mon Dec 31, 2012 8:19 pm
by wimvdb
Another bug which seems to have been missed (unless i missed it myself)
If make a right click selection and move BEFORE the right click menu appears, the selected node will change. This happens all the time with busy scenes. Sometimes it takes a second or 2 before the right click menu appears and you have to keep the mouse in place until it does. This makes it difficult to work fast
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 12:02 am
by Zay
I tried the Compress Texture Map feature, but it doesn't seem to work for me. At least the memory info in the viewport was still showing the same amount used after compression a 8000x8000 map to 50%.
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 12:52 am
by Zay
Error from setting the random Z scale of an instance (using slider).
At the same time I got a "WARNING: Low Video Card Memory. Memory available : 0MB". But I had plenty of ram available at that time.
I can't recreate the error.
Code: Select all
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 4250, in EventGenerateTransform
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 7685, in refreshScene
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 8391, in copyMeshToOctane
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 7735, in refreshMaterials
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 8032, in createNodeFromSavedTree
WindowsError: exception: access violation reading 0x0000000000000000
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 3136, in OnSize
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\OctanePlugin.py", line 3099, in AdjustScrollbars
WindowsError: exception: access violation reading 0x00000000000000A0
No CUDA errors.
log file:
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 5:11 am
by face_off
Another bug which seems to have been missed (unless i missed it myself)
If make a right click selection and move BEFORE the right click menu appears, the selected node will change. This happens all the time with busy scenes. Sometimes it takes a second or 2 before the right click menu appears and you have to keep the mouse in place until it does. This makes it difficult to work fast
Hi Wim
I thought the most recent version fixed this issue. Can you pls double-check that it is still happening?
Paul
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 5:17 am
by face_off
I tried the Compress Texture Map feature, but it doesn't seem to work for me. At least the memory info in the viewport was still showing the same amount used after compression a 8000x8000 map to 50%.
Hi Zay. Did you re-import the texturemaps (Material Tab -> rightclick "Re-import this Prop/Figure from Poser") into the plugin after using the Compress Texture Map script?
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 5:20 am
by face_off
Sometimes after adding a texture environment, the Gamma slider for the texture seems to get stuck or not responsive for a while. It can happen right after changing the texture or playing with the scales.
I've noticed this - and it is incredibly odd! Seems the slider does not update the value for approx 1 second, then it's fine. This is most likely a Poser GUI (wx.python) quirk, but I'll see if there is anything I can do.
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 5:24 am
by face_off
When I set up a scene in Poser, it often happens to me, that the scene will exceed the limits of my video card (GTX 570 / 1,2GB).
In this case, after starting the Octane plug in, a system window popped up, telling me that the card wasn't able to allocate enough memory, to handle all of that (sorry, I don't know the exact words, but it was something to this extent). The plug in then closed itself and I found myself back in Poser, where I could adjust the scene again.
If this happens now, with ver. 1.02p, I still get the same message, but at the same time Poser crashes completely now. There's no chance any more to do anything with Poser, beside re-starting it.
Does this happen to others, too?
With the next release I've loosen off the cuda error trapping, so now if you get a cuda error, the plugin will remain open. If it's error 999 (your card didn't start rendering), you can then Reset the card through the Cuda Devices tab. If you run out of memory, you can still continue the render (at your own risk!), or can at least tweak the nodes in the Materials tab to save some memory. I think this should help a lot.
Paul
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 5:27 am
by face_off
Another one
If you select a different item with the material names identical to the active item, the new item does not get selected
Example:
You have "beerbottle1", "glass" material selected
Now you click on the bottle next to it called "beerbottle2" with the same "glass" material, it does not get selected
You have to click on another item with a different name and then select "beerbottle2" again and will become the selected material
Usually not a big thing - except when you have 50 bottles to select
I will fix this in the next release.
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 8:31 am
by Zay
Hi Zay. Did you re-import the texturemaps (Material Tab -> rightclick "Re-import this Prop/Figure from Poser") into the plugin after using the Compress Texture Map script?
That was it! Can that be done automatically?
Is it possible to add a button to reload all materials/textures settings that is saved in the PZ3 file?
Now, if I make an error but want to revert back to the settings the file was saved in, I can only do that by shutting Poser down and restart the whole thing again to read the "addon:" settings from the PZ3 file. Or is there an easier way?
Re: OctaneRender® for Poser beta - build 1.02p [TEST]
Posted: Tue Jan 01, 2013 9:07 am
by face_off
That was it! Can that be done automatically?
Very tricky to implement. The texture compression script cannot "talk" to the plugin. The only way to do this would be to integrate the texture compression script into the plugin, so it's run from the main plugin dialog. This is a substantial amount of work to do - so for the time being, do it manually. I'll add it to the list for a future release though.
Is it possible to add a button to reload all materials/textures settings that is saved in the PZ3 file?
Now, if I make an error but want to revert back to the settings the file was saved in, I can only do that by shutting Poser down and restart the whole thing again to read the "addon:" settings from the PZ3 file. Or is there an easier way?
File-> Revert will do this.
Paul