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Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Thu Nov 22, 2012 10:08 pm
by suvakas
Turning renderable spline to polygons is something that renderer (Octane plugin) should do.
If it's not doing it, then it might be a bug, but also a missing feature.

Suv

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sat Nov 24, 2012 2:44 am
by merid888
hi karba, i have a error when i close 3dsmax later octane was rendering, when i open a new work sheet, the material option appear gray without option, i need restar the machine to work with the new scene
i add image

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sat Nov 24, 2012 10:13 am
by jan kudelasek
suvakas wrote:Turning renderable spline to polygons is something that renderer (Octane plugin) should do.
If it's not doing it, then it might be a bug, but also a missing feature.

Suv

hi,
I found trick tommorow. Add editpoly modifier, you can render tickness spline and still control it.

Jan

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sat Nov 24, 2012 11:58 am
by suvakas
jan kudelasek wrote: hi,
I found trick tommorow. Add editpoly modifier, you can render tickness spline and still control it.

Jan
And again, that's not how it's supposed to work.

Splines not rendeing is either:
* a bug
* feature not implemented
* something related to how Octane maintains it's interactivity by not correctly preparing the geometry before rendering (like a render plugin should)

Only Karba knows the answer. 8-)

It's related to issue that we can't use the render time settings of meshmooth and turbosmooth modifiers. It means Octane only grabs what it sees in viewport. Every renderer must do a "pre-render preparation" procedure for every node there is in the scene. If you skip that you can only have what is present in the viewport. At the moment Octane is not doing that "preparation pass". It might be for a reason - it could slow down the scene transfer process a bit. Like I said, only Karba knows.

Suv

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Nov 25, 2012 12:41 am
by snake12
Is too easy, the spline, apply modify uvw map.

:D

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Nov 25, 2012 8:28 am
by gabrielefx
to render splines I always ad an edit poly modifier
in the early Octane for Max releases it was not necessary.

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Sun Nov 25, 2012 11:58 am
by MaTtY631990
suvakas wrote:
jan kudelasek wrote: hi,
I found trick tommorow. Add editpoly modifier, you can render tickness spline and still control it.

Jan
And again, that's not how it's supposed to work.

Splines not rendeing is either:
* a bug
* feature not implemented
* something related to how Octane maintains it's interactivity by not correctly preparing the geometry before rendering (like a render plugin should)

Only Karba knows the answer. 8-)

It's related to issue that we can't use the render time settings of meshmooth and turbosmooth modifiers. It means Octane only grabs what it sees in viewport. Every renderer must do a "pre-render preparation" procedure for every node there is in the scene. If you skip that you can only have what is present in the viewport. At the moment Octane is not doing that "preparation pass". It might be for a reason - it could slow down the scene transfer process a bit. Like I said, only Karba knows.

Suv
The issue is that render iterations had to be sacrificed in order to use instances, so unfortunately it is gone. Am hoping high that the team might be able to find another way.

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Mon Nov 26, 2012 7:36 am
by HHbomb
I'd like sooo much that Karba try to implement mate object ID render element....
I did it this week end, with white and black emitter... to much time consuming (need to render with same maxsample).
this spline rendering can easily be resolved by epoly mod or uvw mod....

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Mon Nov 26, 2012 9:34 am
by suvakas
HHbomb wrote:this spline rendering can easily be resolved by epoly mod or uvw mod....
Obviously you guys don't get it what I'm trying to say. 8-)
I'll stop trying cause I'm tired of explaining.

Suv

Re: OctaneRender® for 3ds max® v1.0 RC3[Test]

Posted: Mon Nov 26, 2012 4:49 pm
by awsjolie
suvakas wrote:
HHbomb wrote:this spline rendering can easily be resolved by epoly mod or uvw mod....
Obviously you guys don't get it what I'm trying to say. 8-)
I'll stop trying cause I'm tired of explaining.

Suv
Haha mah bad :mrgreen: