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Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sat Nov 03, 2012 8:58 pm
by oguzbir
Karba wrote:
mykola1985 wrote:I think i have a strange problem:

my gtx 580 has 1,470 mb of memory, but
as soon as I reach 1000 mb limit. octane won't render anymore showing
the following in the render screen:

WARNING RENDER IS FAILED!

what is that?

Do you use your gtx 580 for display?

yes I do! What does it mean?
3dsmax have got the rest of your memory.
IF you switch to openGL as your viewport driver. You can save alot of memory, which doesnt store mesh and texture in the GPU.
viewport would look bad. but you should gain those extra megabytes.

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sat Nov 03, 2012 10:41 pm
by mykola1985
[/quote]

IF you switch to openGL as your viewport driver. You can save alot of memory, which doesnt store mesh and texture in the GPU.
viewport would look bad. but you should gain those extra megabytes.[/quote]


Thanx, will try that!!!! :)

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 12:59 am
by oudou
:?:
Hi, there is a way to load a texture mapped in uvw2 (or 3...) ??
(for mix texture, i want to use one detail texture, another one, and a general for blending)

thanks

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 11:43 am
by gabrielefx
WARNING RENDER IS FAILED

it starts then stops

never happened before...

I was playing with SSS and phase

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 11:51 am
by gabrielefx
BUG!

ies vectors are not visible from OCTANE camera

edit:
ies vectors are visible with STANDARD and VRAY cameras...(!)

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 2:13 pm
by gabrielefx
@Karba

please check these print screens.

I did some comparisons between 3.01, 3.03 and RC2
The RC2 release doesn't show wrong illumination when we use simple lighting planes.
In complex scenes with complex lighting RC2 falls (fails).

As you can see the test done with the RC2 is the worst.
I haven't investigate the cause, if you want I can send you my scene. Nothing was touched in these 3 examples.

You can notice evident differences: much more noise, wrong translucency (see the stage pillars), wrong ies distribution/illumination.

Regards

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 2:34 pm
by oguzbir
Hi Karba,

In RC2
Changing values of the camera like the hotpixel remove value or saturation resets the render and starts again. It doesnt act like that if you change them from render settings.

And a question about multiscatter compability, is it possbile to implement multiscattertexture to octane?

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 8:11 pm
by Karba
gabrielefx wrote:@Karba

please check these print screens.

I did some comparisons between 3.01, 3.03 and RC2
The RC2 release doesn't show wrong illumination when we use simple lighting planes.
In complex scenes with complex lighting RC2 falls (fails).

As you can see the test done with the RC2 is the worst.
I haven't investigate the cause, if you want I can send you my scene. Nothing was touched in these 3 examples.

You can notice evident differences: much more noise, wrong translucency (see the stage pillars), wrong ies distribution/illumination.

Regards
I can't reproduce this IES issue.
Can I have your scene (without the car and furniture)?
[email protected]

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Sun Nov 04, 2012 8:12 pm
by Karba
oguzbir wrote:Hi Karba,

In RC2
Changing values of the camera like the hotpixel remove value or saturation resets the render and starts again. It doesnt act like that if you change them from render settings.

And a question about multiscatter compability, is it possbile to implement multiscattertexture to octane?
Currently there is not any possibility to randomize colors in octane.

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Mon Nov 05, 2012 8:02 am
by boris
Karba wrote:
boris wrote:different test results here. maybe because of direct light kernel.
made a short test in preparation to an animation. same scene same settings. direct light kernel with AO.
RC2_vs_beta303.png
hotpixels?
second question: direct light kernel is the way to go for an interior animation like this NOT concerning buying another 10 gpus?
Do you use glossy material for the walls?
the ceiling is a diffuse material. the floor and also the surfaces below the windows have a glossy material assigned.

edit:
ps: you know, this was just a very rude test to determine if it was possible to use octane with acceptable frame rates in a future project a client is asking for. I just stumbled over this and was a bit surprised what a different result i got by using those two versions..
I also stumbled over this pretty well done animation while researching a bit an was impressed by the low frame rates (from the descripten "Total render time is around 8hours at 1280x720,
with dual GPU (GTX580 & GTX570)") the guy got there.
http://www.youtube.com/watch?v=K_mZeZAFN0U
but this could only be possible with AO, am I right?
cheers
boris