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Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Mon Oct 29, 2012 2:58 am
by Karba
Plankosmos wrote:Hey!
I made a test today with a fresh created scene. I still have the same problem as with the previous two versions: as soon as there are many instances in a scene,the export to the viewport is taking to long. I interrupted the last try after 30 minutes. (I created a scene with three differents shrubs. Therefore i used forest pack and converted the objects into instances via instanciate option, then i made them octane proxies.) Does anyone else have this problem too?
Also I have problems understanding the texture count. It always shows "64/4/32/4" no matter how many textures are in the scene. Is that a bug or am I just not understanding it?
Greetings

Fixed, wait for a new release.
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Mon Oct 29, 2012 9:29 am
by Philipp1980
Thank you Karba, great news!
I am looking forward to the new release then!

Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Mon Oct 29, 2012 10:17 am
by oudou
Re, i said that's running well after restarting max, in fact not all the time... I'm running out of system memory while "processing geometry" may be that's the point ? Sometime render work again after changing resolution and open an octane viewport, then re-set the final resolution and render.
edit : i've updated my system from 6gb ram to 12, so it doesn't run out of memory while processing geometry, but that's didn't change anything

.
Scene is taking less than 700mb, my two 580 are 1.5gb models.
I noticed too this : when max samples in an octane viewport are reach, there is no more updates, even if i change some material, viewport, etc. - until i raise a little the max sample so engine is restarting as usual.
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Mon Oct 29, 2012 9:45 pm
by larmannjan
3ds Max crashes when i rebuild the scene in the viewport render. I was using instances from MS. It works fine once i restarts max until the next time i want to rebuild.
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Tue Oct 30, 2012 12:21 pm
by suvakas
larmannjan wrote:3ds Max crashes when i rebuild the scene in the viewport render. I was using instances from MS. It works fine once i restarts max until the next time i want to rebuild.
Memory leak?
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Tue Oct 30, 2012 8:25 pm
by freelancah
I was testing if I can reduce my Gforce 480 GTX memory load by installing a radeon card to my system, mostly to run windows and other tasks. Octane 3D Max plugin is not working but the standalone is. Inside 3D max all I get is an empty black render with no geometry loaded. The render setup however recognizes the 480 as a CUDA device. Why is it that the standalone has no issues to render but the 3D Max plugin cant do anything?
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Tue Oct 30, 2012 9:01 pm
by Karba
freelancah wrote:I was testing if I can reduce my Gforce 480 GTX memory load by installing a radeon card to my system, mostly to run windows and other tasks. Octane 3D Max plugin is not working but the standalone is. Inside 3D max all I get is an empty black render with no geometry loaded. The render setup however recognizes the 480 as a CUDA device. Why is it that the standalone has no issues to render but the 3D Max plugin cant do anything?
Do you have just black screen, or checker?
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Tue Oct 30, 2012 9:36 pm
by freelancah
Sorry meant to say checker. All the statistics on the screen indicated that nothing was loaded to the card.
Edit: Also using max 2013 and 480 gtx + radeon 6780. W7 too.
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Tue Oct 30, 2012 9:37 pm
by larmannjan
I have a simple question. How do I change the settings fro the viewport camera?
found it. under render set up
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
Posted: Tue Oct 30, 2012 9:40 pm
by oudou
oudou wrote:Re, i said that's running well after restarting max, in fact not all the time... I'm running out of system memory while "processing geometry" may be that's the point ? Sometime render work again after changing resolution and open an octane viewport, then re-set the final resolution and render.
edit : i've updated my system from 6gb ram to 12, so it doesn't run out of memory while processing geometry, but that's didn't change anything

.
Scene is taking less than 700mb, my two 580 are 1.5gb models.
I noticed too this : when max samples in an octane viewport are reach, there is no more updates, even if i change some material, viewport, etc. - until i raise a little the max sample so engine is restarting as usual.
edit : seem there is none of these problems with max 2013, yeah !
before i was under max 2012, i have vray, final render and unwrella for plugins only on max2012 - some vray object was converted in my scene, and some uses of unwrella to in this scene too. May be it's unimportant, i prefer tell you more than necessary...
reedit ^^ : fake hope, the ultra fast noisy animation bug is still there sometimes with 2013 (but octane viewport is running correctly)