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Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Wed Oct 17, 2012 6:20 pm
by snake12
PLEASE, PLEASE....
HI KARBA, IN MAX 2012 64 BIT THE VERSION OctaneRender® for 3ds max® v1.0 beta 3.01, 3.02, 3.03,AND THE DEMO HAS A BUG THAN IS OK THE LAST VERSION 3.0


1. WHEN OPEN MAX FILE THE MATERIAL DONT SHOW IN VIEWPORT MAX.
2. SAVE THE NAME MATERIAL WHEN REOPEN MAX THE NAME DISAPPEAR.
THANKS

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Wed Oct 17, 2012 7:53 pm
by Elvissuperstar007
snake12 wrote:PLEASE, PLEASE....
HI KARBA, IN MAX 2012 64 BIT THE VERSION OctaneRender® for 3ds max® v1.0 beta 3.01, 3.02, 3.03,AND THE DEMO HAS A BUG THAN IS OK THE LAST VERSION 3.0


1. WHEN OPEN MAX FILE THE MATERIAL DONT SHOW IN VIEWPORT MAX.
2. SAVE THE NAME MATERIAL WHEN REOPEN MAX THE NAME DISAPPEAR.
THANKS

+11111111111111111111111

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Wed Oct 17, 2012 10:09 pm
by 3form
3form wrote:
Karba wrote:
3form wrote:Hi all

Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.

thanks

J
What kind of instancing objects do you use?

Hi Karba

HDGrass with multiscatter 7 million instances and 8 HD trees. The problem is also happeining with low instancing scenes file size is 4MB with 2000000 instances of grass was working like a champ before now slow as a dog. Could it be 3DS max, also max uses 6Gb when I push render? also have problem with animation crashes after 10 frames small and big scenes. I ran thye same scene on my GTX460 2Gb the scene loads onto the card then nothing just hangs I have attached a screen shot you can see that the memory has been loaded and core clock goes up, GPU load says 0, and render screen does not load. Hope you can help!

Cheers
J

I think its multiscatter that is causing this isssue works mint when scatters not off.

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Wed Oct 17, 2012 10:28 pm
by Karba
Plankosmos wrote:Hey everyone!

I've got a question concerning the new 3ds max plugin: I updated from 3.01 to 3.03 and now I've got the problem that it takes now very very long until the viewport opens. I am working with many instances but with the 3.01 version the export took only some seconds - now several minutes. Is there anyone else with this problem?

Greetings :)
Did you change anything in you scene? Multiscatter? more instances?

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Wed Oct 17, 2012 10:30 pm
by Karba
3form wrote:
I think its multiscatter that is causing this isssue works mint when scatters not off.
So you tried it without multiscatter before, and then add multiscatter with several million objects, and it begun take more time to export?

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Thu Oct 18, 2012 4:08 am
by Karba
snake12 wrote:PLEASE, PLEASE....
HI KARBA, IN MAX 2012 64 BIT THE VERSION OctaneRender® for 3ds max® v1.0 beta 3.01, 3.02, 3.03,AND THE DEMO HAS A BUG THAN IS OK THE LAST VERSION 3.0


1. WHEN OPEN MAX FILE THE MATERIAL DONT SHOW IN VIEWPORT MAX.
2. SAVE THE NAME MATERIAL WHEN REOPEN MAX THE NAME DISAPPEAR.
THANKS
Fixed

Wait for a new version.

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Thu Oct 18, 2012 7:25 am
by Philipp1980
Did you change anything in you scene? Multiscatter? more instances?
Hi Karba,

it's the original scene and I didn't change anything. I used forest pack to create the instances (I used option "instanciate") and afterwards I converted them all into Octane proxies. With version 3.01 it worked fine.

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Thu Oct 18, 2012 8:00 am
by 3form
Karba wrote:
3form wrote:
I think its multiscatter that is causing this isssue works mint when scatters not off.
So you tried it without multiscatter before, and then add multiscatter with several million objects, and it begun take more time to export?

Hi Karba

Yes and No. used multiscatter with several million objects and worked well, closed scene and reopend and then it turnd south taking ages to export then octane started to freeze. deleted all mustiscatter and then back to good again.

Cheers

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Thu Oct 18, 2012 7:02 pm
by Karba
3form wrote:
Karba wrote:
3form wrote:
I think its multiscatter that is causing this isssue works mint when scatters not off.
So you tried it without multiscatter before, and then add multiscatter with several million objects, and it begun take more time to export?

Hi Karba

Yes and No. used multiscatter with several million objects and worked well, closed scene and reopend and then it turnd south taking ages to export then octane started to freeze. deleted all mustiscatter and then back to good again.

Cheers
How much memory does this scene take and how much memory does your GPU have?

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

Posted: Fri Oct 19, 2012 5:44 am
by 3form
Hi Karba

Yes and No. used multiscatter with several million objects and worked well, closed scene and reopend and then it turnd south taking ages to export then octane started to freeze. deleted all mustiscatter and then back to good again.

Cheers[/quote]

How much memory does this scene take and how much memory does your GPU have?[/quote]

89Mb for scene and 670 has 4gb and 460 2gb