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Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Thu Apr 19, 2012 9:18 pm
by Karba
Angelos wrote:Karba wrote:
Can anybody test this version with backburner?
network render through backburner works pretty strange some machines do the render some of then not
i have 2 machines with gtx580 and one with gtx560
all machines has fresh nvidia drivers
gfx580 do the renders fine but gfx560 freezes at first frame and the progress bar don't moves
What kind of scene?
Does 560 have enough memory?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Thu Apr 19, 2012 10:39 pm
by Karba
GR1F1TH wrote:I tried the material convertor and
-I need use of gradient maps in order to start using Octane in my production.
Do you need for octane standalone Gradient Texture?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 9:28 am
by Angelos
Karba wrote:Angelos wrote:Karba wrote:
Can anybody test this version with backburner?
network render through backburner works pretty strange some machines do the render some of then not
i have 2 machines with gtx580 and one with gtx560
all machines has fresh nvidia drivers
gfx580 do the renders fine but gfx560 freezes at first frame and the progress bar don't moves
What kind of scene?
Does 560 have enough memory?
very simple test scene only three primitives
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 10:41 am
by irrealix
По поводу вылетаний. Боюсь сглазить, но больше не вылетало.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 11:15 am
by dawe
I can´t get the z depth to work on this build. only a very narrow zdepth and I dont know how to change. in earlier builds one could spinn the exposure but that dont affect the image at all here. only the gamma change the exposure. What am I doing wrong?
//D
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 1:32 pm
by mbetke
Stumbled upon a strange bug.
Can someone try to reproduce?
Just try to change the color from a multi-mat. It resets itself everytime to another value after trying to select a color.
See attachment
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 6:32 pm
by Angelos
I have a problem with opacity mask material preview shows properly but at render I get the white texture instead of alpha
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 6:40 pm
by GR1F1TH
Karba wrote:GR1F1TH wrote:I tried the material convertor and
-I need use of gradient maps in order to start using Octane in my production.
Do you need for octane standalone Gradient Texture?
I'd like to be able to use the 3DS Max gradient map if possible. I'm not familiar with the standalone gradient texture mainly because I hardly used octane until the plug-in came out. I'm sure it's not complicated though... as long as I can animate the parameters either should be awesome.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 9:05 pm
by nrygpu
Is there a Octane plugin for 3DS Max 2013 version? I would really like to use Octane with the latest version.
Thanks!
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Posted: Fri Apr 20, 2012 9:31 pm
by Karba
GR1F1TH wrote:Karba wrote:
I'd like to be able to use the 3DS Max gradient map if possible. I'm not familiar with the standalone gradient texture mainly because I hardly used octane until the plug-in came out. I'm sure it's not complicated though... as long as I can animate the parameters either should be awesome.
Unfortunately at this moment it is impossible.