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Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Fri Dec 06, 2013 5:59 pm
by shawnfrueh
Hey Aoktar I have a bug report based on the Mix materials. I made a sample scene as well. You can work with mix materials just fine when you create them, however I get the problem after I save and then re-open the file.

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Wed Dec 11, 2013 7:57 am
by Floating.Point
Hey there,

No matter what I try, the plugin won't load in C4Dr15 under MacOSX10.8.4
No Octane menu where it should be; Nothing in the console; Nada :(

Am I missing something here?

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Wed Dec 11, 2013 10:14 am
by bepeg4d
Floating.Point wrote:Hey there,

No matter what I try, the plugin won't load in C4Dr15 under MacOSX10.8.4
No Octane menu where it should be; Nothing in the console; Nada :(

Am I missing something here?
weird, no problems here with 10.8.5 :roll:
could you work with the standalone 1.20 or 1.21?
could you try with r14 instead?
ciao beppe

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Wed Dec 11, 2013 11:03 am
by Floating.Point
Yeah, standalone is working fine. Its really weird. Ill try again tomorrow, perhaps I'm doing something stupid because I'm tired :?

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Wed Dec 11, 2013 2:54 pm
by bepeg4d
hi, another thing you can do is to temporaly remove all the other plugins, maybe someone is blocking c4d-octane :roll:
ciao beppe

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Wed Dec 11, 2013 5:40 pm
by brasco
Hi Aoktar,

I totally appreciate all the hard work you are doing on the plugin, I'm just wondering if the plugin will be usable on Win8.1 when 1.0 is released?
Again sorry to pester, and I only ask because it's such an awesome tool to have in CINEMA and would love to be able to use it :)

Is there any more information 8.1 users can provide to help you out?

cheers
brasc

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Wed Dec 11, 2013 5:57 pm
by shawnfrueh
Hey Aoktar, I have so funny things happening with emissions in octane. I want to make the light source invisible but still emit light but I get some crazy results when doing so. (This is using RC2 test3)

I am using a cube as my light source with beveled edges. The only thing that changes in the scene is the cube.

Emission with no transparency:
Octane_Em.jpg
Emission with transparency:
Octane_Em_Invis.jpg
Emission with Object tag and with no transparency:
Octane_Em_GU.jpg
Emission with Object tag and transparency:
Octane_Em_Invis_GU.jpg

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Thu Dec 12, 2013 12:35 am
by aoktar
Sorry for delay for reply, but i'm working for next version. If it's not much critical, please wait until next.
Most parts of plugin is revised with this transation. And i hope that will be much better

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Thu Dec 12, 2013 12:01 pm
by areafilm
Hi there! I've disperatly mean of import QTanimation Texture or Animation sequence in a material.. Wich the metod? :oops:
Thanks

Re: Testing 1.00 RC2 (SDK 1.20) **** updated on 10.12.13 *

Posted: Thu Dec 12, 2013 12:06 pm
by areafilm
Aaaaaaaaaaaaaaaaaaaaaah!!!! ok excuse me!!! with Jpeg sequence works perfectly!!! :D