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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Nov 21, 2010 2:58 pm
by jamnique
That's really great. Using XSI / Octane combo seems more and more like using one program.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sun Nov 21, 2010 8:44 pm
by face
Next try :)

face

[vimeo]http://www.vimeo.com/17056262[/vimeo]

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Thu Dec 09, 2010 1:52 am
by japa_cpo
Hi Guys,

I´m sorry for so many questions with topics that look so easy.

When I render my frame, the geometry of area light don´t appears to me.

Did I missing something to do?

Thanks

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Thu Dec 09, 2010 9:19 am
by face
Thats a work in progress, not implemented yet.

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Thu Dec 09, 2010 9:38 pm
by face
An information what the next version can do.
  • They will support the export of arealights as geometry.
  • The project path will be also stored in the octane.ini file.
  • I use the original normals from the instance shape for PointClouds and modified they. That has the effect, that the shape can have hard edges.
  • Maybe some speed improvements on exporting particles.
face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Thu Dec 09, 2010 10:13 pm
by jamnique
Awesome! I can't wait to try the area lights...

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Dec 10, 2010 12:35 am
by face
First test with 50.000 cubes.
From 73sec to 42sec ;)

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Dec 10, 2010 1:51 am
by DI2011
A newbie question,

For now, any tipe of light can´t be imported, that´s right?

No infinite, point or spot with or without area light can´t be exported to octane.

Am I right?

Thanks

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Dec 10, 2010 2:59 am
by jamnique
DI2011 wrote:A newbie question,

For now, any tipe of light can´t be imported, that´s right?

No infinite, point or spot with or without area light can´t be exported to octane.

Am I right?

Thanks
Correct. You can replicate points and spots using emitters, but there is no way to easily translate a traditional light setup from a 3d package to Octane.
I don't even think anybody thought about doing it for an unbiased renderer before face mentioned the idea.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Fri Dec 10, 2010 8:18 pm
by face
face wrote:First test with 50.000 cubes.
From 73sec to 42sec ;)

face
Next try, from 42sec to 27sec...

face